| Off Topic > Games |
| Marcem Rants: Instant Kills |
| << < (14/31) > >> |
| Sebster 105:
--- Quote from: Azzurolix on March 10, 2011, 11:56:30 AM ---I understand the huntman or whatever you guys call it is slow, but are bullets in TF2 seriously that slow? Even from half a map in Half Life 2, it's easy to take a shot on a moving person with the crossbow. --- End quote --- They're not slow so to speak, but they dont raycast like in 99% of shooters. Half Life 2 Maps are small and the AI is thick as pigstuff. |
| zookuw:
--- Quote from: Sebster 105 on March 10, 2011, 11:46:50 AM ---Take tf2 for example, each bullet takes time to hit a target, you have to calculate where the bullet will be compared to your target. It takes skill. Take CoD. You die from like 2 hits and all the guns are instahits. It's who saw who first. --- End quote --- Alright, so it does do that in TF2, I was so used to other games I felt it was lag. |
| Azzurolix:
--- Quote from: Sebster 105 on March 10, 2011, 12:01:31 PM ---They're not slow so to speak, but they dont raycast like in 99% of shooters. Half Life 2 Maps are small and the AI is thick as pigstuff. --- End quote --- So walking in a zig-zag pattern is only possible with a high-end AI? |
| Sebster 105:
--- Quote from: Azzurolix on March 10, 2011, 12:04:42 PM ---So walking in a zig-zag pattern is only possible with a high-end AI? --- End quote --- I didn't say that I said they stand in the open, run in straight lines and are generally predictable |
| Qwepir:
--- Quote from: Azzurolix on March 10, 2011, 11:56:30 AM ----more implications- --- End quote --- I suggest you quit while you're just slightly behind. First of all, stop jumping to conclusions and making up hypothetical situations. Second, I never said anything about attacking a sniper on a ledge with an assault rifle. The problem I have with snipers is their cross-map killing ability. The only direct counter to a sniper is another sniper. Everything else is just free points until they get close, and then the minor skill requirement for playing sniper appears. In addition, they are a totally useless class in every game they appear in. Take TF2 for example again. If spies were removed, engineer nests would be overpowered. If engineers were removed, defense would be much harder. If medic was removed, there would be no way to heal aside from health packs or dispensers. If sniper was removed, nothing would be any different except there is one less instant-kill class. Never in my entire experience gaming has the tide of a battle been turned by a sniper. --- Quote from: Sebster 105 on March 10, 2011, 12:13:42 PM ---I didn't say that I said they stand in the open, run in straight lines and are generally predictable --- End quote --- Don't even bother arguing with him anymore, he jumps to conclusions faster than a frog with a rocket up its ass. |
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