Poll

What is to be the first theme?

Author Topic: Frog's Weaponry (I.5) R.2 Released  (Read 42164 times)

yey for splosives



edit: Just tried them out

The impact grenade and Hammer should drop a bit faster I think.
« Last Edit: May 01, 2011, 05:30:13 PM by Boba Fett »

* Pretty small on the ammo for the weapons this time D: only 4 per rocket launcher? Admittedly I can see this as a balance tool but the Lance in particular is a little  underammo'd compared to even the standard RPG, considering it's the light variation.

* The Hammer, however, seems pretty good in the case of grenade launchers. The bonus of it blowing up with contact of surfaces means you can bait the target a little even. Drop seems ok as well. Perhaps more drop on the handheld version?

Well, what if I modified the holdable ammo for each of the following (Not including ammo already loaded into the weapon):

Jaklyn: 2
Lance: 5 or 6

And also modify the hand-held impact grenade projectile's "in-air" behavior.

Are any of you guys having an issue with the impact grenade ammo NOT dropping?
« Last Edit: May 01, 2011, 07:18:33 PM by FrogFreak »


3 reserve for Jacklyn in retrospec is pretty decenet. In general it's not something you're going frontline with. 6 for the lance also seems reasonable.

Also confirm on no dropping Impact Nade Ammo

nice updates

Most helpful comment ever!

This pack needs moar Sniper and Flamethrower. Other than that though, this is quite wonderful!


The Impact grenade drops for me.  

I'd say 3 reserve for the Jaklyn and 6 for the lance

Most helpful comment ever!

I'm not technically a beta tester, I just got the mods. so i don't have to give feedback if I don't want to

Frogfreak, maybe you could make some
vehicles to go with the addons. :o

And also, before I go on to I.4, how about a Model Revamp Opportunity. During this time, discuss with me about certain models and how to improve or redo them, then I update the pack with these modified model(s).
Frankly, I don't like the way that they are so puffy. When you created the body of the gun, it looks like you did it vertex by vertex, but not on the grid. Because of this it looks very triangulated and not very good. The weapon concepts are great, but the way you made them, I just can't agree with.

Got any Blender techniques to share for blocky or semi-blocky models?

Your going to add a " Wait in Line" section arent you? If so I called first already before it was made.

Creative things look nice, but the names are odd

Cool, seems like the pack itself is coming along great.