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Frog's Weaponry (I.5) R.2 Released

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Boba Fett:

yey for splosives



edit: Just tried them out

The impact grenade and Hammer should drop a bit faster I think.

Trinity Armory:

* Pretty small on the ammo for the weapons this time D: only 4 per rocket launcher? Admittedly I can see this as a balance tool but the Lance in particular is a little  underammo'd compared to even the standard RPG, considering it's the light variation.

* The Hammer, however, seems pretty good in the case of grenade launchers. The bonus of it blowing up with contact of surfaces means you can bait the target a little even. Drop seems ok as well. Perhaps more drop on the handheld version?

FrogFreak:

Well, what if I modified the holdable ammo for each of the following (Not including ammo already loaded into the weapon):

Jaklyn: 2
Lance: 5 or 6

And also modify the hand-held impact grenade projectile's "in-air" behavior.

Are any of you guys having an issue with the impact grenade ammo NOT dropping?

Legacy:

nice updates

Trinity Armory:

3 reserve for Jacklyn in retrospec is pretty decenet. In general it's not something you're going frontline with. 6 for the lance also seems reasonable.

Also confirm on no dropping Impact Nade Ammo


--- Quote from: Legacy on May 01, 2011, 07:42:38 PM ---nice updates

--- End quote ---

Most helpful comment ever!

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