Blockland Forums > Modification Help
Frog's Weaponry (I.5) R.2 Released
Boba Fett:
yey for splosives
edit: Just tried them out
The impact grenade and Hammer should drop a bit faster I think.
Trinity Armory:
* Pretty small on the ammo for the weapons this time D: only 4 per rocket launcher? Admittedly I can see this as a balance tool but the Lance in particular is a little underammo'd compared to even the standard RPG, considering it's the light variation.
* The Hammer, however, seems pretty good in the case of grenade launchers. The bonus of it blowing up with contact of surfaces means you can bait the target a little even. Drop seems ok as well. Perhaps more drop on the handheld version?
FrogFreak:
Well, what if I modified the holdable ammo for each of the following (Not including ammo already loaded into the weapon):
Jaklyn: 2
Lance: 5 or 6
And also modify the hand-held impact grenade projectile's "in-air" behavior.
Are any of you guys having an issue with the impact grenade ammo NOT dropping?
Legacy:
nice updates
Trinity Armory:
3 reserve for Jacklyn in retrospec is pretty decenet. In general it's not something you're going frontline with. 6 for the lance also seems reasonable.
Also confirm on no dropping Impact Nade Ammo
--- Quote from: Legacy on May 01, 2011, 07:42:38 PM ---nice updates
--- End quote ---
Most helpful comment ever!