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| Frog's Weaponry (I.5) R.2 Released |
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| Trinity Armory:
First thoughts: Eva: A pretty decent rifle, can mow down targets rather easily and in comparison to it's armament caliber it's a good addition. Heavy Pistol [A]: The fact it uses Little Rifle ammo does set it apart from other pistol weapons (which use the 10x18) but a nice little pistol, probably be useful to those that want the extra power or are using Battle Rifles. Motor-Mouth: It's.... it's BEAUTIFUL.... Decent spread for how shooty it is, and a decent clip size that's a good balance between bullet amount (like the LMG) and damage (Motor). My only quam is there's no real downside on this weapon... Sarah: I... can't really tell what this is supposed to be emulating. It takes a full clip to kill a target, yet does not have a headshot damage and fires slowe then the rest. I would suggest vamping it to a sniper with Headshot scripts or increasing the firerate for a weakish Battle Rifle. Final thoughts: Sure is a lotta Heavy Rifle slugs used, but considering the power of these weapons (sans Sarah's major problems) I can't see that much a problem. I've tested in single-player zombie mod doing this report, but I'll host tomorrow or something with these added to the weapon buy-in for free, see if people think of them for thoughts. |
| FrogFreak:
Well, I could try a T+T rifle style for the Sarah. And try to remove the "going through bricks" feature. OR, an alt fire mode, for changing between accuracy and damage, to firerate. And Motor-Mouth, should it be a wider spread when you move and/or just a wide spread no matter what? |
| Boba Fett:
It's fine how it is IMO Is the gravity more then T+T? Because it feels like it to me. |
| Trinity Armory:
I didn't notice the brick entry on Sarah, considering I was testing on a open test area before using a map-interior area for my testing ^^; Aditionally, testing both in and out of minigame revealed no bullet pen through a wall of 1x4x1 bricks, quite literally at reading your post. That would be a nice feature though, as would trading between a 'Sniper' mode and a 'rapid fire' mode would add to it's uniqeness. As for MM, it's got a pretty high spread as is, much higher then the LMG, meaning it's pretty much worse then (high spread) shotguns on long distance. Still, interiors it'd be a beast. It's got enough faults to keep it 'sane', though if anything my suggestion would either be a speed decrease on the player whilest firing or a tiny reduction of refire. Then again this is just my opinions, others may have other ideas. |
| FrogFreak:
If I'm correct, there shouldn't be any entry for the Sarah. --- Quote ---Hey its Crazyman32, and here's what I think, 1, Cool animations. 2, Balancing was well done. 3, Epic models. 4, Pretty good sounds. =D 5, The guns have only one clip so its hard to work. --- End quote --- Something I got in my PMs And about there being only one clip Crazy, do you have T+T2 tier one? And if so, have you considered spawning ammo? |
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