| Blockland Forums > Modification Help |
| Frog's Weaponry (I.5) R.2 Released |
| << < (81/115) > >> |
| Boba Fett:
the hawkeye reminds me of the Halo sniping rifle :d |
| Trinity Armory:
My report for the new update: Ammo Pile [FW] = Heck. Yes. Auto Shotgun = Point it up in the air and call it a AA Gun :3 It's like a Combat Shotgun T3 or something. Break Shotgun = I vividly remember this from your server. Close-to-mid lethality with pain in a close spread. A pretty nifty gun close or long ranged. Halkeye = A projectile verson of the T2 Snipers? I guess that would stop complaints about Raycasting. Heavy SMG = When I look at this it reminds me of a Heavy Bolter o,O either way, it seems solid for closerange combat. Slug Shotgun = A single shot for a shotgun? I guess it's definately uniqe. Also due to the arch on the bullet it seems we got a close-ranger definately. *BUG* APG won't reload after it's reached a partial clip size left in reserve (example- 8 slugs left out of the 18 reserve required for a full clip) The name changes for the older guns confused me a bit, but I guess they fit the basics of the pack a bit more then the character names D: Also, the new weapons fit the style well, and the new ammo count boost puts it up into old T-T2 amounts. |
| Wayne:
Break Shotgun is my favorite. Also what will (R.1) have in it? Will it have that revolver? |
| Boba Fett:
I dunno if its just me or not, but the first reload with Frogs stuff puts the weapon's ammo count into the negatives. And i only have default/T+T2 activated :/ |
| Mushroom man:
--- Quote from: Boba Fett on June 01, 2011, 05:56:31 PM ---I dunno if its just me or not, but the first reload with Frogs stuff puts the weapon's ammo count into the negatives. And i only have default/T+T2 activated :/ --- End quote --- Even T+T2 does that… |
| Navigation |
| Message Index |
| Next page |
| Previous page |