Off Topic > Games

Ideas on how to balance FPS games

Pages: (1/5) > >>

Azzurolix:

Hey guys, because the other topic was all about snipers, I'm gonna post some of my ideas in here.

The classy 9MM pistol. We all have one as a sidearm in every game. Now tell me, how many times did you run out of ammo mid-way filling a enemy with lead at a close range? assumption, don't kick my ass if it's not the way you play.

What if you could customize your little companion? Let's say the above happens a ton of times. You could customize your handgun to have more stopping power(stun) and fire faster. But when you customize, the game automatically selects a drawback.

Let's see, if it fires faster it should lose precision quicker than a M249 on full auto. If you picked the stopping power advantage, if you are backed up against a wall you should lose health every shot ( like 5 percent or so) because every action has a reaction. Either that or just damage to your wrists.

Will post more in the future.


pocketrocket300:

The negative to using an attachment on a weapon is that you don't get to use a different attachment.

Azzurolix:


--- Quote from: pocketrocket300 on March 11, 2011, 12:34:43 AM ---The negative to using an attachment on a weapon is that you don't get to use a different attachment.

--- End quote ---

Talking about "perks" here. Internal parts and different bullets. Different charges of powder in said bullets.

pocketrocket300:

Same still applies.

Azzurolix:

Of course you can't use a different kind of mag or striker if you already have one installed inside your gun.

I thought that was already obvious.

Pages: (1/5) > >>

Go to full version