| Off Topic > Games |
| Ideas on how to balance FPS games |
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| Azzurolix:
hory shet I got another incredible idea Let's say someone is using a stuffty asian-made weapon ingame. If he gets hit by a rocket launcher or grenade, his weapon should leave behind a small heap of crumbles. Let's say the average soldier in this game has a roll of duct tape that can be used 30 times after a new one needs to be bought with ingame killcreds You pick up those shards and tape to them a HE grenade to make it slightly less lethal than a normal frag grenade. Tape them to a frag nade AND HORY SHET YOU JUST DOUBLED THE DAMAGE OF SAID GRENADE. The taping action should last around 5 seconds tops. Action can only be performed once. |
| yndaaa:
Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game |
| Azzurolix:
--- Quote from: yndaaa on March 11, 2011, 12:49:33 AM ---Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game --- End quote --- Just ideas. Also, we're not aiming for realism here. I'm just trying to compensate for the perks. |
| Mr.Interceptor:
--- Quote from: yndaaa on March 11, 2011, 12:49:33 AM ---Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game --- End quote --- Desert Eagle |
| pocketrocket300:
Yay realism. |
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