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Ideas on how to balance FPS games

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Azzurolix:

hory shet I got another incredible idea


Let's say someone is using a stuffty asian-made weapon ingame. If he gets hit by a rocket launcher or grenade, his weapon should leave behind a small heap of crumbles.

Let's say the average soldier in this game has a roll of duct tape that can be used 30 times after a new one needs to be bought with ingame killcreds

You pick up those shards and tape to them a HE grenade to make it slightly less lethal than a normal frag grenade. Tape them to a frag nade AND HORY SHET YOU JUST DOUBLED THE DAMAGE OF SAID GRENADE. The taping action should last around  5 seconds tops. Action can only be performed once.

yndaaa:

Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game

Azzurolix:


--- Quote from: yndaaa on March 11, 2011, 12:49:33 AM ---Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game

--- End quote ---
Just ideas.

Also, we're not aiming for realism here. I'm just trying to compensate for the perks.


Mr.Interceptor:


--- Quote from: yndaaa on March 11, 2011, 12:49:33 AM ---Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game

--- End quote ---
Desert Eagle

pocketrocket300:

Yay realism.

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