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Zombies are People, Too [v3]

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Iban:

My brown townysis of Bushido's Tier + Tactical set can be read here.

Although the mod is pretty bad, I see no reason not to include this ammo pile idea.

lordician:


--- Quote from: Blockoman on March 12, 2011, 04:09:59 PM ---
--- End quote ---
Let me pull this out for ya.

--- Quote from: Blockoman on March 12, 2011, 04:09:59 PM ---More Zombie and enemy types. Not just human-zombies,
--- End quote ---
Yeah well, that is the task for AI developers.
To fill that gap.

--- Quote from: Blockoman on March 12, 2011, 04:09:59 PM ---zombie dogs Allright.
,vampires Errr. Aren't zombies vampires allready? (Francis)
,archers Archers are there as AI for Gamemode_zombie! :C
,knights on horses True this, i still haven't looked into that. I believe, bots on playertype vehicles work better then bots on vehicles)
,raptorsehhhh
,enemy soldiers that can pilot tanksneed it Unless you want heavy lagg (ZAPT takes quite some memory allready ehhh?) No.

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Bots driving vehicles can't really aim.
That's one of the things.

naturemon:

Hmm what about a zombie that I guess would relate to(in a way) the zombine?

What it would do is have a grenade in hand, it will then scream (of course not ear rape, just enough to warn players it's there) and explode into a gas cloud.

So essentially the player would find a place to ambush people, run out screaming and explode into a big gas cloud that damages players.

(While grenade is active the zombie will run twice as fast)

Mr.jacksaunt:

Iban, the zombies hit you to fast and at to much of a long range. The damage two of them do is equal to a hoard in Left 4 Dead.

Iban:


--- Quote from: Mr.jacksaunt on March 12, 2011, 09:39:55 PM ---Iban, the zombies hit you to fast and at to much of a long range. The damage two of them do is equal to a hoard in Left 4 Dead.

--- End quote ---
This is unintentional and intentional at the same time...

The damage range is a consequence of lag if you're playing on a remote client. The server does have a bit of trouble updating all the bots all the time and sometimes they quantum leap up your ass, but even before that the server reports damage because the bots are actually standing right there next to you before you even know it. The actual range is only about 3 bricks.

Furthermore, the damage is rather high to make up for the fact that you can get mobbed in Left 4 Dead by dozens of zombies at once. In Blockland, you're limited to about a dozen zombies in all. So, yes, the zombies do have very high damage in relation to Left 4 Dead, but this is just a compensation mechanism for numeration.

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