Blockland Forums > Modification Help

Zombies are People, Too [v3]

Pages: << < (35/60) > >>

Jaxx:

It'd be nice if we had access to the zombie sounds in the playSound menu and such, but maybe organized a bit more, like they all had ZAPT_ before them to distinguish them. A minor request, but helpful.

Greek2me:

Does ZAPT work with dedicated minigame scripts? Here's an example. That's not the one I use, but it uses the same method of creating a minigame. If it doesn't, this is needed.

Kniaz:

Make Zombies spawnable like vehicles? Perhaps a new, designated brick for something like this. Like, spawns that don't rely on the director.

Also, a dumb zombie. Think Rot's zombies.

Iban:


--- Quote from: Kniaz on March 16, 2011, 03:36:24 AM ---Make Zombies spawnable like vehicles? Perhaps a new, designated brick for something like this. Like, spawns that don't rely on the director.

Also, a dumb zombie. Think Rot's zombies.

--- End quote ---

ARRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Red Cube:


--- Quote from: Kniaz on March 16, 2011, 03:36:24 AM ---Make Zombies spawnable like vehicles? Perhaps a new, designated brick for something like this. Like, spawns that don't rely on the director.

Also, a dumb zombie. Think Rot's zombies.

--- End quote ---
NO! THIS HAS TO BE WAY BETTER THAN ROT'S! WAY WAY WAY WAY BETTER! IT ALREADY IS! V1 HAD ZOMBIES SPAWNABLE LIKE VEHICLES, AND IT SUCKED THAT WAY! AND A DUMB ZOMBIE?!? NO WAY!

Pages: << < (35/60) > >>

Go to full version