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Zombies are People, Too [v3]
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slimabob:

--- Quote from: Blockoman on March 16, 2011, 07:58:09 PM ---Thank you for making me laugh.

--- End quote ---

Yes. I needed it.
Greek2me:

--- Quote from: Greek2me on March 15, 2011, 09:33:08 PM ---Does ZAPT work with dedicated minigame scripts? Here's an example. That's not the one I use, but it uses the same method of creating a minigame. If it doesn't, this is needed.

--- End quote ---

--- Quote from: Greek2me on March 16, 2011, 05:43:42 PM ---There needs to be some way to spawn specific type of zombies using events. This is done in Gamemode_Zombie with setVehicle. That way there can actually be ZAPT zombie defense server.

--- End quote ---
Iban:
1. I'll see what I can do with the dedicated minigame scripts but they're all hackfests.
2. setvehicle works for zapt spawns. I just tested it.
3. My dealing with tank bots isn't going according to plan.
Greek2me:

--- Quote from: Iban on March 17, 2011, 12:02:54 AM ---1. I'll see what I can do with the dedicated minigame scripts but they're all hackfests.

--- End quote ---
Not the hacky ones like Kalphiter's. I'm talking about the ones like this, where it creates its own minigame instead of trying to make a normal minigame dedicated.
slimabob:

--- Quote from: Iban on March 17, 2011, 12:02:54 AM ---3. My dealing with tank bots isn't going according to plan.
-snip-

--- End quote ---

Oh my. That is a problem.
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