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| Zombies are People, Too [v3] |
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| slimabob:
--- Quote from: Blockoman on March 16, 2011, 07:58:09 PM ---Thank you for making me laugh. --- End quote --- Yes. I needed it. |
| Greek2me:
--- Quote from: Greek2me on March 15, 2011, 09:33:08 PM ---Does ZAPT work with dedicated minigame scripts? Here's an example. That's not the one I use, but it uses the same method of creating a minigame. If it doesn't, this is needed. --- End quote --- --- Quote from: Greek2me on March 16, 2011, 05:43:42 PM ---There needs to be some way to spawn specific type of zombies using events. This is done in Gamemode_Zombie with setVehicle. That way there can actually be ZAPT zombie defense server. --- End quote --- |
| Iban:
1. I'll see what I can do with the dedicated minigame scripts but they're all hackfests. 2. setvehicle works for zapt spawns. I just tested it. 3. My dealing with tank bots isn't going according to plan. |
| Greek2me:
--- Quote from: Iban on March 17, 2011, 12:02:54 AM ---1. I'll see what I can do with the dedicated minigame scripts but they're all hackfests. --- End quote --- Not the hacky ones like Kalphiter's. I'm talking about the ones like this, where it creates its own minigame instead of trying to make a normal minigame dedicated. |
| slimabob:
--- Quote from: Iban on March 17, 2011, 12:02:54 AM ---3. My dealing with tank bots isn't going according to plan. -snip- --- End quote --- Oh my. That is a problem. |
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