Blockland Forums > Modification Help

Zombies are People, Too [v3]

Pages: << < (41/60) > >>

Kniaz:


--- Quote from: Iban on March 16, 2011, 03:45:21 AM ---ARRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

--- End quote ---

Problem?

Legodude77:

How about....
a helicopter that comes with its own events to fly in and it will rescue survivors. You use events to set it's path.
It can't be driven though.

Placid:


--- Quote from: Iban on March 11, 2011, 04:21:25 PM ---ZAPT is unpopular. I don't know where I went wrong or what I did poorly,

--- End quote ---
I really don't think it's you, but I think it's people who are bandwagoning and being all "OH ITS IBAN HES BAD". To be honest, I have no suggestions for you. There are only two reasons for why I don't host this, one being that I can't host with a good connection, and the second being that I just don't like zombie mods in general.

The Titanium:

wow, i thought you were done with this
excuse me while i go celebrate

ArmyUnit:


--- Quote from: Iban on March 12, 2011, 11:04:00 PM ---The Mutation system changes are hard to explain.

I'm going to be stripping a lot of the minigame options out in favor of just.. gamemodes. Instead of having to flip switches X, Y, and Z to get desired effect A, just turn it to "Mutation A" and it'll do what you want.

This reduces a bit of customizable freedom in exchange for a much easier game setup.


Furthermore, when it's released, I'll show how to set up a mutation while I'm doing examples.

--- End quote ---

I think for a mod like this, you're going to want to keep as many parts customizable as possible.
Especially if you expect people to use this mod for their own AI.


To tell you the truth, on of the main reasons I don't usually use ZAPT is because I can't disable zombies from breaking bricks. (unless I missed an option somewhere...?)

Pages: << < (41/60) > >>

Go to full version