| Blockland Forums > Modification Help |
| Zombies are People, Too [v3] |
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| Celtic Wolf:
--- Quote from: The Titanium on March 21, 2011, 03:56:38 PM ---wow, i thought you were done with this excuse me while i go celebrate --- End quote --- /agree |
| Wayne:
Got some. 1.) A new zombie called "Self Deleter" that has a bomb in its hand and explodes when touched. 2.) A game type called "Horde" where all the zombies are faster and much stronger. 3.) A item called "Adrenaline" where you run faster. (Yes I got this from Bushido!) 4.) A new zombie called "Maniac" that takes your gun and is super fast. That'd be it. |
| Legodude77:
How about zombies in hazmat suits that are resistant to fire. And the Self Deleter should explode when killed and when it gets in rang of a player. |
| Iban:
Just wanted to say that I redid the entire AI system. Previously, the function AIPlayer::zombieDetectRoute would return a string, like "crouch" or "jump" or "crouchjump" - this would be cased in a switch$ and acted upon appropriately. With my new-founded wisdom, granted by Supreme Glorious Scripter Space Guy, I've changed the system to a bitwise comparison system. For instance: --- Code: ---else if((!%hHit && %stuck) || (%zDist <= -1 && !%fHit)) { // If no float hit and we can see them... if(!%fHit && %canSee) { %result = "jump"; } else { %result = "crouchjump"; } } --- End code --- is this --- Code: ---// If we're below them... if(%zDist < -1) { // If we can climb, are below them, have no float hit, and have something infront of us = climb. if(%armor.zombieClimb && %zDist < -3 && %hHit) return $ZAPT::PF::Climb; // If no float hit and we can see them or we're directly below them = jump. if(%canSee || (%dist + %zDist < 1)) return $ZAPT::PF::Jump; } // If we have no head hit and we have a leg hit = crouchjump. if(!%hHit && %lHit) return ($ZAPT::PF::Jump | $ZAPT::PF::Crouch); --- End code --- There's also been a reorganizing of logic which should help with speed, along with the removal of strings (which are pretty clumsy). |
| Frostbyte:
Wandering witches? |
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