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Zombies are People, Too [v3]

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prnceoprsia:

I would like to see a zombie that walks slower than humans, but still has around the same health as a regular human. Kind of the "Classic Zombie" approach

Pliny:


--- Quote from: prnceoprsia on March 29, 2011, 09:18:53 PM ---I would like to see a zombie that walks slower than humans, but still has around the same health as a regular human. Kind of the "Classic Zombie" approach

--- End quote ---

Wouldn't that kind of zombie be kind of easy to kill in small numbers? It would maybe be a better idea to make it walk slower than humans, have more health, climb (albeit slowly), and make other nearby zombies alert to the presence of players.

ZB:

Oh boy, a topic where I can complain to Iban about all the reasons I find the current ZAPT stuffty.

Here are my main problems with ZAPT:


* events. this mod NEEDS to be able to work with bot events. This is my one biggest problem with the entire mod. the mod may also benefit form having some events of it's own.
* the director. I think there should be an option to disable it, (is there one already? I've looked and can't find any) and when  this option is activated, zombies spawn either as they do in L4B, or when player get within a certain distance of the spawn.
* Health. the regular zombies have far to much. I'm fine with special infected having a good amount of health, but it's just stupid to give 150 health to a regular zombie. But hey, at least I can change this with events, right? nope.
* Freedom. This mod needs to have a setting where you have compete freedom, where zombies just spawn and the player has as many lives as the mini game dictates
and the only defined goal is one the host and build have set for you, not ZAPT. A setting where you could be having zombies in a TDM and the only noticeable effect would be that in your TDM you'd occasionally encounter a brains-hungry NPC. I may be a bit to unclear on this last request, feel free to ask me more about what I have in mind.
Sorry if these have been suggested before, I didn't want to read through this whole topic.
--- Quote from: Pliny on March 29, 2011, 09:45:28 PM ---Wouldn't that kind of zombie be kind of easy to kill in small numbers? It would maybe be a better idea to make it walk slower than humans, have more health, climb (albeit slowly), and make other nearby zombies alert to the presence of players.

--- End quote ---
What if he doesn't want to fight them in small numbers, just like me? that's another problem  had with this mod, it's centered around mono e mono fights between one player and one zombie, something that has be proven bad for zombie gmaes over the ages.



prnceoprsia:


--- Quote from: ZB on March 29, 2011, 09:59:06 PM ---What if he doesn't want to fight them in small numbers, just like me? that's another problem  had with this mod, it's centered around mono e mono fights between one player and one zombie, something that has be proven bad for zombie gmaes over the ages.



--- End quote ---
Exactly, Maybe he could remove some of their intelligence so that more could be on screen at once. Maybe there are other ways, but fighting 12+ slow zombies sounds more fun than fighting 4+ fast ones

Pliny:

I don't now what you guy's problem is. I have absolutely no issues setting up and fighting large hordes of zombies without the Mob Spawner. Iban also explained already why removing the director was a bad idea. The gamemode already allows for absolute freedom, you just have to fiddle with some settings.

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