Blockland Forums > Modification Help
Zombies are People, Too [v3]
Kiwi:
--- Quote from: HellsHero on March 11, 2011, 05:17:33 PM ---Doesn't Rotondos mod give tons of console errors as you play? Compared to ZAPT its filled with errors.
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Another reason why I would use ZAPT permanently if just his gamemode error got fixed.
Red_Guy:
ive never tried to use the addon - but based on what ive seen others post
suggestion -- seperate things out into 2 addons
ZAPT_zombies
ZAPT_ai
then people can use your AI code in their own projects/mods without having to include everything
Kevin:
I love Zapt.
Its by far in my experience better and more polished then Rotondos in every way.
I honestly dont see why people CLING to Rotondo's mod. If its the bots then its just the fact that there arent any for Zapt yet.
That or people dont want to change and want to keep their lower quality zombie mod.
I have a hard time seeing why people like rotondos.
I also think the AI "Problem" Is getting massively annoying.
Iban:
--- Quote from: Kiwi on March 11, 2011, 05:14:28 PM ---I would like the health lock and ammo box of the rotonos zombie mod implemented, since I failed in doing it myself.
By suggesting this I hope you improve even the health lock and ammo box like you do with anything you touch.
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First and foremost:
I am not adding an ammo mod. This is not up for discussion. Rotondo's ammo mod is a giant hackfest of stuff and I would be ashamed of myself if I made anything even close to it.
CityRPG has an ammo system for it and if I ever release those weapons it will be specific to it. In the mean time, Bushido's junk is the closest you'll get to a proper ammo system.
--- Quote from: Kiwi on March 11, 2011, 05:14:28 PM ---I want a mode where zombies are spawned as they're set.
Say, you place a spawn outside a minigame and set a zombie and it spawns.
And if the Zombie mod is active the zombies even attack outside a minigame.
--- End quote ---
Absolutely not.
--- Quote from: Kiwi on March 11, 2011, 05:14:28 PM ---Now add a mode that is survivor humans versus zombie bots.
A sort of endless zombie rampaging where you never be a zombie even if you get eaten by them.
--- End quote ---
Already is. Play infection without a rescue timer or player zombies enabled.
--- Quote from: Kiwi on March 11, 2011, 05:14:28 PM ---Last but maybe least, find a way to fix the console error that occurs when you touch a vehicle.
--- End quote ---
I would like more information on this error. I haven't experienced it.
--- Quote from: Kiwi on March 11, 2011, 05:14:28 PM ---The things above are just all the reasons why I (and in my oppinion many) use rotonos zombie mod instead of your polished ZAPT.
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So, basically, you're complaining I didn't hack in an ammo system, I don't have something that can (essentially) be replaced with onPlayerTouch -> Player -> addHealth [5], zombies only work in a properly set-up minigame (???), that I should add a feature I already have in, and there's a single console error.
What.
Mr.jacksaunt:
A few things
[#]Zombies are overpowered
[#]A smasher can kill two survivors with a single charge if they line it up correctly.
[#]Zombies could use some sound, growling, maybe a moan. All of these would have to be very soft sounding. I don't like that the witch and tank didn't have any sound.
[#]No downing system; to easy to die
[#]Needs more minigame settings for survivors
I myself would love if you got some sounds in with the items, zombies, the like.