| Blockland Forums > Modification Help |
| Zombies are People, Too [v3] |
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| Red Cube:
--- Quote from: speedyzman13 on April 21, 2011, 02:28:00 AM ---Can you fix it so human normal zombies don't spawn at human spawns? --- End quote --- That's not a glitch. It can be very useful. |
| speedyzman13:
Well how can i make it so they wont spawn there? |
| Scout31:
--- Quote from: Frostbyte on April 20, 2011, 09:35:12 PM ---I have a suggestion for a new gamemode type in V3: Survival: Mobs spawn a few zombies at the start then generating more later on, Rounds can be set to a max of 99 and their is no respawn, There can also be a setting for how many zombies will spawn at the start of the round and the max. I'd also like a setting for enabling/disabling zombies from breaking down the walls. --- End quote --- This can be done with the settings already given. |
| tber123:
--- Quote from: Red Cube on April 21, 2011, 06:03:04 PM ---That's not a glitch. It can be very useful. --- End quote --- For spawnkillers, it is useful. For others, its NOT. |
| speedyzman13:
--- Quote from: Scout31 on April 22, 2011, 09:20:33 AM ---This can be done with the settings already given. --- End quote --- How? My prefernces or whatever there called only have mob cap size, zombie activation distance,(glithced btw. Once you get rid of the default 48 on there, it sets it self to 16), zombie think time,( no idea what it is) army name, safe house height, and mobs allowed. |
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