| Blockland Forums > Modification Help |
| Zombies are People, Too [v3] |
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| Iban:
--- Quote from: Cyanian on March 11, 2011, 06:28:07 PM ---I'm just tired of your post whoring stuff and then somebody else does the exact same thing and you loving yell at them. You came here thinking you were oh so great just because you can script. --- End quote --- Wow, preteen angst much? |
| Treynolds416:
The reason I used Gamemode_Zombie instead of ZAPT is because it was simply the very first one I downloaded. The reason I downloaded it first is because I heard about it first. There were a crapton of servers at the time hosting and using it, so I decided to check it out. For ZAPT, you might have a dedicated server up with a semi-decent build to entice people to play and download. But, that's just my opinion. |
| mazeribot:
You should make a new zombie, like for example: Experimental Zombie: A zombie who after a amount of time gets the knowlage to use diffrent items that humans use. and if they get behind a human player they can do a some kind of a "Melee attack" to finish off the player. After each time this zombie gets to know how something works, the head grows bigger. a list of what the zombie should learn to use 1: Pills 2: Medkit 3: Pistol 4: Grenade 5: SMG 6: Assault rifle but since balancing is very popular nowadays, the zombie is weak, so the recoil on the weapons are very high for the zombie, maybe after a long time the arm fell off? *hint hint* |
| takato14:
No offense, but ZAPT is going a bit overboard. Blockland is a Sandbox game; a game where you can just do whatever the hell you want. ZAPT is too restricted; you can't spawn zombies out of a minigame, you cant spawn them on a normal vehicle spawn, you have to have an actually structured build to use it properly, you cannot make custom AI's for it, you cant use Left4Block with it, thus breaking so very many addons... Gamemode_Zombie is simple and unrestricted. If I want to spawn 80 witches and shoot them all at once, I can. I cant control how ZAPT functions like I can with Left4Block. You should use the same spawns for all the zombies, allow them to be spawned outside of minigames, and make it so that both Left4Block and ZAPT can function at once. Or it's simply not worth it. |
| Nethog:
--- Quote from: Celtic Wolf on March 11, 2011, 05:41:35 PM ---I think most people play Rot's mod because it's impossible to play ZAPT without at least 5 or 6 survivors. If you added a feature that lowered zombie spawning, zombie damage and zombie health when "Easy" was selected (RTB pref?) and kept it at normal when "Normal" was selected (and maybe "Hard" too), I think a lot of people would be more willing to play it. --- End quote --- --- Quote from: takato14 on March 11, 2011, 06:49:53 PM ---No offense, but ZAPT is going a bit overboard. Blockland is a Sandbox game; a game where you can just do whatever the hell you want. ZAPT is too restricted; you can't spawn zombies out of a minigame, you cant spawn them on a normal vehicle spawn, you have to have an actually structured build to use it properly, you cannot make custom AI's for it, you cant use Left4Block with it, thus breaking so very many addons... Gamemode_Zombie is simple and unrestricted. If I want to spawn 80 witches and shoot them all at once, I can. I cant control how ZAPT functions like I can with Left4Block. You should use the same spawns for all the zombies, allow them to be spawned outside of minigames, and make it so that both Left4Block and ZAPT can function at once. Or it's simply not worth it. --- End quote --- These two are what would be the ones that I would like too. |
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