| Blockland Forums > Modification Help |
| Zombies are People, Too [v3] |
| << < (12/60) > >> |
| takato14:
--- Quote from: Iban on March 11, 2011, 07:19:38 PM ---I like to pull random jargon out of my ass without providing any evidence for it, too. --- End quote --- No evidence, eh? The 3 extra spawns for zombies, perhaps? Left4Block: ~60 datablocks Zombies are People, too: ~200 datablocks Somewhat of a big difference, no? |
| Iban:
--- Quote from: takato14 on March 11, 2011, 07:21:20 PM ---No evidence, eh? The 3 extra spawns for zombies, perhaps? --- End quote --- oh no. 3 datablocks, out of 4096. Please get out of my thread you're not allowed to use ZAPT. |
| Nexus:
lol I just got ZAPT and looked at the code, and realised that most of what I said didn't matter, but Iban had already posted it. Hey, all those critical error messages in the scriptobject part, maybe if someone actually decided to delete a scriptobject, you have it go to whatever function builds that scriptobject. Also: you have a function that just returns a global variable. Why is the needed? AlsoAlso: I really like how you did the director thought thing, besides the weird function that just returns one global. |
| takato14:
--- Quote from: takato14 on March 11, 2011, 07:21:20 PM ---No evidence, eh? The 3 extra spawns for zombies, perhaps? Left4Block: ~60 datablocks Zombies are People, too: ~200 datablocks Somewhat of a big difference, no? --- End quote --- |
| Mr.jacksaunt:
People should learn how to read settings. --- Quote from: Iban on March 11, 2011, 05:35:19 PM ---Some ambiance, a zombie nurf, downing, and (maybe) a defibrilation system. Sounds good. --- End quote --- Don't foreget about this, it would be amazing to have. |
| Navigation |
| Message Index |
| Next page |
| Previous page |