Blockland Forums > Modification Help
Zombies are People, Too [v3]
takato14:
--- Quote from: Iban on March 11, 2011, 07:19:38 PM ---I like to pull random jargon out of my ass without providing any evidence for it, too.
--- End quote ---
No evidence, eh? The 3 extra spawns for zombies, perhaps?
Left4Block: ~60 datablocks
Zombies are People, too: ~200 datablocks
Somewhat of a big difference, no?
Iban:
--- Quote from: takato14 on March 11, 2011, 07:21:20 PM ---No evidence, eh? The 3 extra spawns for zombies, perhaps?
--- End quote ---
oh no.
3 datablocks, out of 4096.
Please get out of my thread you're not allowed to use ZAPT.
Nexus:
lol I just got ZAPT and looked at the code, and realised that most of what I said didn't matter, but Iban had already posted it.
Hey, all those critical error messages in the scriptobject part, maybe if someone actually decided to delete a scriptobject, you have it go to whatever function builds that scriptobject.
Also: you have a function that just returns a global variable. Why is the needed?
AlsoAlso: I really like how you did the director thought thing, besides the weird function that just returns one global.
takato14:
--- Quote from: takato14 on March 11, 2011, 07:21:20 PM ---No evidence, eh? The 3 extra spawns for zombies, perhaps?
Left4Block: ~60 datablocks
Zombies are People, too: ~200 datablocks
Somewhat of a big difference, no?
--- End quote ---
Mr.jacksaunt:
People should learn how to read settings.
--- Quote from: Iban on March 11, 2011, 05:35:19 PM ---Some ambiance, a zombie nurf, downing, and (maybe) a defibrilation system. Sounds good.
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Don't foreget about this, it would be amazing to have.