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Zombies are People, Too [v3]

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takato14:


--- Quote from: Iban on March 11, 2011, 07:19:38 PM ---I like to pull random jargon out of my ass without providing any evidence for it, too.

--- End quote ---
No evidence, eh? The 3 extra spawns for zombies, perhaps?

Left4Block: ~60 datablocks

Zombies are People, too: ~200 datablocks

Somewhat of a big difference, no?

Iban:


--- Quote from: takato14 on March 11, 2011, 07:21:20 PM ---No evidence, eh? The 3 extra spawns for zombies, perhaps?

--- End quote ---
oh no.

3 datablocks, out of 4096.


Please get out of my thread you're not allowed to use ZAPT.

Nexus:

lol I just got ZAPT and looked at the code, and realised that most of what I said didn't matter, but Iban had already posted it.

Hey, all those critical error messages in the scriptobject part, maybe if someone actually decided to delete a scriptobject, you have it go to whatever function builds that scriptobject.

Also: you have a function that just returns a global variable.  Why is the needed?
AlsoAlso:  I really like how you did the director thought thing, besides the weird function that just returns one global.

takato14:


--- Quote from: takato14 on March 11, 2011, 07:21:20 PM ---No evidence, eh? The 3 extra spawns for zombies, perhaps?

Left4Block: ~60 datablocks

Zombies are People, too: ~200 datablocks

Somewhat of a big difference, no?

--- End quote ---


Mr.jacksaunt:

People should learn how to read settings.

--- Quote from: Iban on March 11, 2011, 05:35:19 PM ---Some ambiance, a zombie nurf, downing, and (maybe) a defibrilation system. Sounds good.

--- End quote ---
Don't foreget about this, it would be amazing to have.

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