Blockland Forums > Modification Help
Zombies are People, Too [v3]
Khain:
I guess because there's somewhat a diference... Between Gamemode_Zombie and ZAPT.
ZAPT is more for deathmaches and stuff, with Gamemode_Zombie is more for a co-op.
When it comes to zombies, some people may prefer not being a zombie, while some others will prefer.
Maybe you could add the option to disable respawning, without turning into a zombie, perhaps add a Cooperative game type or something.
Iban:
I think the problem is Gamemode_zombie is for pure dumb shooting an endless mass of bots for no reason at all and ZAPT requires a little thinking to set up properly, and the options to cut on pure dumb shooting an endless mass of bots for no reason requires a little intuition to turn on. A player downloads the mod, fiddles with it for 5 minutes, then decides they don't like it because the brainpower to use it properly is out of their means.
Regardless, I started work on the Bot Companions. Here's Phydeoux's dog following me. It's hard to explain with a picture, but the dog chases after me if I walk away from him. If I stop moving and it catches up, instead of sticking its nose up my ass until I start moving again, it begins to walk around in a very limited area. If I start moving again, he'll follow suit.
The bot is actually spawned just like a vehicle. I guess you'll guys like this, because companions are set dumbly down on a companion spawn and appear immediately after the minigame starts. They'll defend themselves until a player clicks them, at which point the player's life is theirs to protect and they will do so.
Just a note, though: Survivors are a massive undertaking. The majority of work put into v3 will be in these survivor bots. I hope to god you people know what you were talking about when you asked for these things.
Bushido:
player zombies being able to F8 into areas where they want to spawn, but having a 5 second 'buffer' period in which they cannot attack but they can be attacked to allow survivors to kill idiots who literally just spawn right infront of them
also, said zombies cannot F8 into areas that are 'protected', either by a new kind of baseplate or safehouse baseplates
maybe defibrillators / respawn closets?
gamemode_zombie gets so much modding attention simply because there's a simplified, practically copy-and-paste content creation system rot coded in. on the other hand, nobody knows how the forget they're supposed to play with zapt, because there's no documentary and nobody's really that excited over big, powerful things when there's a small and practical alternative
Killer2:
IDEA:
Any player who dies has a random chance of being "rescued" in a certain area. This can be triggered by events. Those players become in a separate category called "Victims". They are trapped in a special spawn until he is let out and clicked by survivor. Zombies cannot go after these victims unless they leave there spawn or become survivors.
Bushido:
also i forget
does tank health/damage scale with total survivors