Blockland Forums > Modification Help
Zombies are People, Too [v3]
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Kevin:
Will the Survivor Bot overhaul effect AI made in the current version?

And when I say that I mean regular Zombie AI.

Id like to know if I should hold off my Conversion of the Bug mod AI.

Because it would be a bitch to fix everything without an anger fueled late night progress rush.
Khain:

--- Quote from: Sami2ss on March 12, 2011, 03:59:52 AM ---ear rape followed by death is not even pleasant for a zombie mod.

--- End quote ---
it doesn't need to make a sound.
naturemon:

--- Quote from: Khain on March 12, 2011, 11:10:43 AM ---it doesn't need to make a sound.

--- End quote ---

Then why is it called a screamer?
Iban:

--- Quote from: Kevin on March 12, 2011, 07:34:56 AM ---Will the Survivor Bot overhaul effect AI made in the current version?

And when I say that I mean regular Zombie AI.

Id like to know if I should hold off my Conversion of the Bug mod AI.

Because it would be a bitch to fix everything without an anger fueled late night progress rush.

--- End quote ---
Conversion really should not be difficult.

To make the dog work for ZAPT I literally just removed properties for Rot's mod and stuck : ZombieStandardArmor in the inheritance.
Legodude77:
Maybe a check box to turn on/off advace zombie AI. As in, off would mean all the zombies would lock onto the closest player and try to attack them (like in Gamemode_Zombie). On would mean the zombies would only attack the player if they are attacked or the player is directly in front of them or if a zombie sees another zombie attacking a player.

Also, more standard zombies.
Zombie dumb: slow to everything, walking, responding to players, and other stuff.(like in the Dead Rising games.)

Zombie Smart: Fast to everything. (Like in L4d)

Then a zombie that is in-between Smart and dumb. 

Better infection: If a player is attacked by normal zombies, nothing would happen. But if something like a hunter attacked them, they would have a sertant amount of time before they turn into a zombie. Then you could make items that would stop the player from turning into a zombie.
 
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