| Blockland Forums > Modification Help |
| Making vehicle, vehicle crashes the game. |
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| Peejster:
--- Quote from: Treynolds416 on March 16, 2011, 04:22:51 PM ---So it looks like BL only crashes when you try to spawn it. Barnabas is correct, it definitely has to be a model error. Send me the .ms3d and I'll try to see what's up, the picture doesn't give many clues. --- End quote --- shrugging-reggie.jpg http://www.megaupload.com/?d=NVX7Z1GM |
| takato14:
--- Quote from: Peejster on March 13, 2011, 01:53:36 PM --- --- Code: ---datablock PlayerData(ChairArmor : PlayerStandardArmor) { cameraVerticalOffset = 3; shapefile = "./chair.dts"; canJet = 0; mass = 120; drag = 0.03; density = 0.6; runSurfaceAngle = 1; jumpSurfaceAngle = 1; maxForwardSpeed = 0; maxBackwardSpeed = 0; maxBackwardCrouchSpeed = 0; maxForwardCrouchSpeed = 0; maxSideSpeed = 0; maxSideCrouchSpeed = 0; maxStepHeight = 0; maxUnderwaterSideSpeed = 0; uiName = "Chair"; showEnergyBar = false; jumpForce = 0; jumpEnergyDrain = 10000; minJumpEnergy = 10000; jumpDelay = 127; minJumpSpeed = 0; maxJumpSpeed = 0; rideable = true; canRide = false; paintable = true; boundingBox = vectorScale("2.5 2.5 1", 4); crouchBoundingBox = vectorScale("2.5 2.5 1", 4); lookUpLimit = 0.65; lookDownLimit = 0.45; numMountPoints = 0; mountThread[0] = "sit"; upMaxSpeed = 1; upResistSpeed = 1; upResistFactor = 1; maxdamage = 260; minImpactSpeed = 250; speedDamageScale = 3.8; useCustomPainEffects = true; PainHighImage = ""; PainMidImage = ""; PainLowImage = ""; painSound = ""; deathSound = ""; }; --- End code --- Obviously just an edit of the boat script. --- End quote --- Dude. Armor datablocks are bots/players, NOT physics vehicles. Remove the collision mesh entirely. |
| Treynolds416:
--- Quote from: takato14 on March 17, 2011, 12:36:56 AM ---Dude. Armor datablocks are bots/players, NOT physics vehicles. Remove the collision mesh entirely. --- End quote --- Or that, yes. I will test the chair with the default boat script and then we'll know for sure. EDIT: PROBLEM FOUND Your collision mesh appears to be set to 0, it should be -1! |
| takato14:
--- Quote from: Treynolds416 on March 17, 2011, 04:51:29 PM ---Or that, yes. I will test the chair with the default boat script and then we'll know for sure. EDIT: PROBLEM FOUND Your collision mesh appears to be set to 0, it should be -1! --- End quote --- THE BOAT IS A PLAYERTYPE NOT A VEHICLE ITS JUST RIDABLE REMOVE THE COLLISION MESH OR IT WILL CONTINUE TO CRASH Do the caps make it evident, now? -________- |
| Butler:
--- Quote from: Peejster on March 14, 2011, 08:13:24 PM ---It only crashes when spawned. Log's here. http://www.mediafire.com/?zxtdaophak7o20a --- End quote --- You know you could have just uploaded the console.log file directly to your post using the "Addiditional Options" right? |
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