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Making vehicle, vehicle crashes the game.

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Peejster:


--- Quote from: Treynolds416 on March 16, 2011, 04:22:51 PM ---So it looks like BL only crashes when you try to spawn it.

Barnabas is correct, it definitely has to be a model error. Send me the .ms3d and I'll try to see what's up, the picture doesn't give many clues.

--- End quote ---
shrugging-reggie.jpg
http://www.megaupload.com/?d=NVX7Z1GM

takato14:


--- Quote from: Peejster on March 13, 2011, 01:53:36 PM ---
--- Code: ---datablock PlayerData(ChairArmor : PlayerStandardArmor)
{
cameraVerticalOffset = 3;
shapefile = "./chair.dts";
canJet = 0;
mass = 120;
   drag = 0.03;
   density = 0.6;
   runSurfaceAngle = 1;
   jumpSurfaceAngle = 1;
   maxForwardSpeed = 0;
   maxBackwardSpeed = 0;
   maxBackwardCrouchSpeed = 0;
   maxForwardCrouchSpeed = 0;
   maxSideSpeed = 0;
   maxSideCrouchSpeed = 0;
   maxStepHeight = 0;
   maxUnderwaterSideSpeed = 0;

uiName = "Chair";
showEnergyBar = false;

   jumpForce = 0;
   jumpEnergyDrain = 10000;
   minJumpEnergy = 10000;
   jumpDelay = 127;
   minJumpSpeed = 0;
   maxJumpSpeed = 0;

rideable = true;
canRide = false;
paintable = true;

   boundingBox = vectorScale("2.5 2.5 1", 4);
   crouchBoundingBox = vectorScale("2.5 2.5 1", 4);

   lookUpLimit = 0.65;
lookDownLimit = 0.45;

   numMountPoints = 0;
   mountThread[0] = "sit";
   
   upMaxSpeed = 1;
   upResistSpeed = 1;
   upResistFactor = 1;
   maxdamage = 260;

   minImpactSpeed = 250;
   speedDamageScale = 3.8;

   useCustomPainEffects = true;
   PainHighImage = "";
   PainMidImage  = "";
   PainLowImage  = "";
   painSound     = "";
   deathSound    = "";
};
--- End code ---

Obviously just an edit of the boat script.

--- End quote ---
Dude. Armor datablocks are bots/players, NOT physics vehicles. Remove the collision mesh entirely.

Treynolds416:


--- Quote from: takato14 on March 17, 2011, 12:36:56 AM ---Dude. Armor datablocks are bots/players, NOT physics vehicles. Remove the collision mesh entirely.

--- End quote ---
Or that, yes.

I will test the chair with the default boat script and then we'll know for sure.


EDIT: PROBLEM FOUND

Your collision mesh appears to be set to 0, it should be -1!


takato14:


--- Quote from: Treynolds416 on March 17, 2011, 04:51:29 PM ---Or that, yes.

I will test the chair with the default boat script and then we'll know for sure.


EDIT: PROBLEM FOUND

Your collision mesh appears to be set to 0, it should be -1!


--- End quote ---
THE BOAT IS A PLAYERTYPE

NOT A VEHICLE

ITS JUST RIDABLE

REMOVE THE COLLISION MESH OR IT WILL CONTINUE TO CRASH

Do the caps make it evident, now? -________-

Butler:


--- Quote from: Peejster on March 14, 2011, 08:13:24 PM ---It only crashes when spawned.
Log's here. http://www.mediafire.com/?zxtdaophak7o20a

--- End quote ---

You know you could have just uploaded the console.log file directly to your post using the "Addiditional Options" right?

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