Blockland Forums > Modification Help
Making vehicle, vehicle crashes the game.
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takato14:

--- Quote from: heedicalking on March 19, 2011, 12:24:06 PM ---You didn't type exactly that,
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--- Quote from: heedicalking on March 18, 2011, 06:39:20 PM ---You need a root animation for any player armor vehicle. A root animation doesn't have to CANNOT be anything moving at all, it just needs to be set up as the animation played when the model isn't moving, and has nothing called onto it. Just add a bone, make some ONE keyframe, then export it as well as a dsq and set up a shape:
-snip-
Don't listen to this crap about collision. Playertype's use a bounding box to determine collision, edit the bounding box size in the script, not the model.

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--- Quote from: takato14 on March 18, 2011, 04:22:43 PM ---Either way, adding a collision mesh is entirely wrong and WILL crash even if you fix whatever is wrong with your model already.


The real problem here:

For a playertype/armor datablock, you need a rig. Even if the model doesnt animate, you need a rig and a root dsq.

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Peejster:

--- Quote from: heedicalking on March 18, 2011, 06:39:20 PM ---LOL oh god you are all so dumb
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Thank you for your help.

If you two want to continue arguing with each other, you can do it elsewhere.
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