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| Killer2:
--- Quote from: pocketrocket300 on March 16, 2011, 07:38:18 PM ---Because of the last update, I'm predicting ranks, then KDR. Also can you tell us what #8 is? --- End quote --- Then Variables. |
| ArmyUnit:
I think the boundary script needs a "set boundary offset to player" function, to ease setup. I usually build my TDMs/dogfights far away from the center of the map, and I'd rather not spend large amounts of time fine-tuning the position of the boundary. :/ |
| Deathwishez:
--- Quote from: ArmyUnit on March 16, 2011, 08:36:13 PM ---I think the boundary script needs a "set boundary offset to player" function, to ease setup. I usually build my TDMs/dogfights far away from the center of the map, and I'd rather not spend large amounts of time fine-tuning the position of the boundary. :/ --- End quote --- There's a /setBoundaryCenter command that sets the Boundary center to your player's location. Also, I just added a bunch more variable replacers. Here's the complete list (so far): <var:pl:rHealth> Player's rounded health <var:pl:rEnergy> Player's rounded energy <var:pl:yaw> Player's yaw/rotation/azimuth (Left-Right) <var:pl:pitch> Player's pitch (Up-Down) <var:pl:pos> Player's position <var:pl:posx> Player's position on the x axis <var:pl:posy> Player's position on the y axis <var:pl:posz> Player's position on the z axis <var:pl:state> Player's state <var:pl:isPassenger> boolean for if the player is mounted <var:pl:isDriver> boolean for if the player is driving <var:pl:altFire> boolean for if the player is using alternative fire <var:pl:veHealth> Player's vehicle's health <var:pl:veDamage> Player's vehicle's damage <var:pl:veMaxHealth> Player's vehicle's max health <var:pl:veDatablock> Player's vehicle's datablock (UI Name; like "Jeep") <var:pl:weDamage> Player's weapon's direct damage <var:pl:weRadiusDamage> Player's weapon's radius damage <var:pl:weDamageRadius> Player's weapon's damage radius <var:pl:weSpeed> Player's weapon's bullet speed <var:pl:weArc> Player's weapon's bullet arc <var:br:pos> Brick's position <var:br:posx> Brick's position on the x axis <var:br:posy> Brick's position on the y axis <var:br:posz> Brick's position on the z axis <var:br:type> Brick's type (Flat, Special, Basplate, etc) <var:ve:speed> Vehicle's speed <var:ve:velx> Vehicle speed in the x direction <var:ve:vely> Vehicle speed in the y direction <var:ve:velz> Vehicle speed in the z direction <var:ve:pos> Vehicle's position <var:ve:posx> Vehicle's position on the x axis <var:ve:posy> Vehicle's position on the y axis <var:ve:posz> Vehicle's position on the z axis <var:ve:yaw> Vehicle's yaw/rotation/azimuth (Left-Right) <var:ve:pitch> Vehicle's pitch (Up-Down) <var:ve:trigger> Boolean for if the vehicle is being triggered (E-Break) <var:gl:pi> PI. Nuff said <var:gl:simSecond> Simtime in seconds <var:gl:simMinute> Simtime in minutes <var:gl:simHour> Simtime in hours And I'm STILL adding more. All I need is the idea for it. If Destiny ever puts some of these in the main VCE, then I'll remove them from mine. |
| Greek2me:
--- Quote from: Deathwishez on March 16, 2011, 09:04:45 PM ---There's a /setBoundaryCenter command that sets the Boundary center to your player's location. --- End quote --- Yes, that sets the boundary center. He wants a command to set the boundary radius to your current radius from the center. |
| Deathwishez:
Oooooh Okay. I can do that. |
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