Archive > AoT General
Echoes
Zeh_Californian:
--- Quote from: Jetlok on March 15, 2011, 10:14:11 PM ---maybe
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1/8
Hellboy Nat:
--- Quote from: MegaScientifical on March 17, 2011, 11:23:09 PM ---I think you posted in the wrong topic..
The body has different skins for different clothing. I guess that's to account for how clothes fit. They use nodes, hidden and shown. Textures are IFL or whatever like decals on players. The only problem is that Blockla- Wait, I'm going off track here. Hellboy, MSN?
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Yes but the clothing meshes are all still part of the model. I've seen the model, exported using Shaper. It's literally a mess, because all the clothing options and stuff are all part of the model, only most are hidden in game.
MegaScientifical:
--- Quote from: Hellboy Nat on March 19, 2011, 12:19:55 PM ---Yes but the clothing meshes are all still part of the model. I've seen the model, exported using Shaper. It's literally a mess, because all the clothing options and stuff are all part of the model, only most are hidden in game.
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The forget are you going on about? I did that years ago. You just turn off node display to see individual pieces. Why are you even saying all this here? We all know it's just nodes, part of the model. You're saying nothing new, and nothing relevant to the topic.
Hellboy Nat:
--- Quote from: MegaScientifical on March 20, 2011, 02:55:04 AM ---The forget are you going on about? I did that years ago. You just turn off node display to see individual pieces. Why are you even saying all this here? We all know it's just nodes, part of the model. You're saying nothing new, and nothing relevant to the topic.
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That female model is nothing like the aot one because of this reason. Don't try and act smart with me.
MegaScientifical:
--- Quote from: Hellboy Nat on March 20, 2011, 07:03:01 AM ---That female model is nothing like the aot one because of this reason. Don't try and act smart with me.
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It's not literal, dude...