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Extremely annoying translucency error [Blender]
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takato14:
I set one of my materials to translucent for exporting; the light blue shown in the render below to be exact.



In-game, look at what bullstuff happens:





Any mesh behind the translucent mesh (Only mesh that is apart of this model) shows through the translucent blue and makes the blue entirely invisible. The normals arent reversed, I havent screwed with any settings, nothing, it just happened.

I havent had this happen ever before even with similar situations. The purple is supposed to be inside of the translucent blue to give a crystal-like appearance.

Ive done something very similar to this before and it worked just fine, but now it is not. Help?
takato14:
NO ONE knows?? D:
Treynolds416:
If it isn't something with the texture itself, it will probably be a problem with blender
takato14:

--- Quote from: Treynolds416 on March 17, 2011, 07:45:46 PM ---If it isn't something with the texture itself, it will probably be a problem with blender

--- End quote ---
Not the texture, turned off translucent and the blue mesh showed.

Not blender, I had my friend export it from a different copy of blender and it did the same thing.

It's a model issue because I have used the translucency before and it has NEVER done this. I just have no clue what could be CAUSING it.
Demian:
Inverted normals, my young padawan. Use the for- I mean Google Takato!
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