| Blockland Forums > Modification Help |
| Roman Weapon Pack (It's back for a third try!) |
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| BlockStar:
--- Quote from: Killer2 on March 20, 2011, 11:32:49 AM ---I just need you to export it... Go to File>Export>.DTS --- End quote --- No it wont let me put joints ether. And i also have to rotate it up. |
| Killer2:
--- Quote from: curiosblockland6 on March 20, 2011, 11:36:54 AM ---I'd like to be a beta tester... --- End quote --- I have seen your PM. I'm thinking about it. --- Quote from: BlockStar on March 20, 2011, 11:38:04 AM ---No it wont let me put joints ether. And i also have to rotate it up. --- End quote --- Joints? I didn't think those were needed. Anyways, I finally got Blender to show other exporters, so now I need it to install the .dts exporter correctly this time. |
| Killer2:
OP Updated. The only model I need to finish is the shield and that's with textures. I have a better idea for the texture though. Also, I haven't found out how to install the .dts exporter properly into Blender. Help would be appreciated on that. |
| Mushroom man:
Hmmm... Maybe you could make some siege vehicles like a scorpion or an onager or something. Oh and the javalin has radius damage!? Whats up with that? It should just stick into the ground |
| Killer2:
--- Quote from: Mushroom man on March 20, 2011, 02:32:59 PM ---Hmmm... Maybe you could make some siege vehicles like a scorpion or an onager or something. Oh and the javalin has radius damage!? Whats up with that? It should just stick into the ground --- End quote --- I didn't make the script. However, I'll see what it does first. |
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