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Placid:
Alright. Thanks guys.

I've actually got another question; I've been trying to add a weapon to someone's inventory through a script. I've been looking at the addItem script, but I can't seem to figure out where I'm going wrong. I've got it cycling through the variables, but it can't seem to tell whether the slot is empty or not.

edit: stuff i forgot to add the code.

--- Code: --- %tool=%player.tool[%i];
echo("wat1");
                                if(%tool==0) {
echo("wat2");
%player.tool[%i]=$GunNames[%i];
%player.weaponCount++;
messageClient(%c,'',"\c5" @ $GunNames[%g] SPC "has been bought!");
%c.score = %c.score-$GunPrices[%g];
break;
}

--- End code ---
the %i is a for loop for the player's slots.
ignore the echo, it's for me trying to find where it's stopping.
it's running through this for loop, but it doesn't sense that %tool is empty.
Chrono:
I believe -1 is an empty slot, but just to make sure, instead of using ==0, use < 1
Bauklotz:
I would just recommend doing like:
if(!isObject(%player.tool[%i]))



--- Quote from: otto-san on March 19, 2011, 12:22:57 PM ---Dohoh. They're still arrays, just a very dumb form of them.

--- End quote ---

They are ways of setting a variable without using eval.
$variable[$amount] = "hurr durr"; is a replacement to eval("$variable" @ $amount @ " = \"hurr durr\";");
Placid:
Alright, forget it. Every time I fix one bug, another one comes up. When I fix that one, one that i've already fixed comes up again.

Thanks for all your help, learned a lot.
Placid:
Double post, bump.

I looked back at the script and realized some of my errors. I only have one problem, now: it won't add the tool. It doesn't work with if(!isObject(%player.tool[%i)) or if(%player.tool < 1)
it always senses that that is true

edit: oh holy stuff i'm a handicap, i started %i at 0 and it's counting 0 as a slot

problem still remains, it's counting slot 1 with a hammer as unfilled
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