Blockland Forums > General Discussion
Too many TDMs?
Jay the Cartoonist:
http://forum.blockland.us/index.php?topic=148181.0
It's comin' darlin' ;)
Frostbyte:
--- Quote from: Jay the Cartoonist on March 22, 2011, 04:48:35 PM ---http://forum.blockland.us/index.php?topic=148181.0
It's comin' darlin' ;)
--- End quote ---
Looks awesome. Funny thing is I was gonna make a Cops N robbers game a few weeks ago, but it was set around a 30s-50s theme.
Jay the Cartoonist:
--- Quote from: Frostbyte on March 22, 2011, 04:52:08 PM ---Looks awesome. Funny thing is I was gonna make a Cops N robbers game a few weeks ago, but it was set around a 30s-50s theme.
--- End quote ---
20's would have been cool, with all the gangsters.
lordician:
I was thinking about this:
Make a more strategic TDM.
Quite big build, multiple neutral capture points.
2 teams with both 1 capture point.
If team main base capture point gets captured, round end.
Capture neutral bases for more strategic stuff like vehicles weapons, ammo depots and more.
Only accesed by team that has it captured.
Jay the Cartoonist:
--- Quote from: lordician on March 22, 2011, 05:31:44 PM ---I was thinking about this:
Make a more strategic TDM.
Quite big build, multiple neutral capture points.
2 teams with both 1 capture point.
If team main base capture point gets captured, round end.
Capture neutral bases for more strategic stuff like vehicles weapons, ammo depots and more.
Only accesed by team that has it captured.
--- End quote ---
That would be really fun but would require a lot of planning and brain power to whoever made it, I wouldn't want some average DM-building blocklander to go attempt this project, it'd be awful...
I could see someone like RKY doing it successfully