Blockland Forums > Modification Help

Can't change the player's datablock all right and proper.

Pages: (1/5) > >>

Giovan:

Here's my file.

This weapon, as it stands now, is basically just a Horse Ray that is set to change the player's datablock to the No-Jet player datablock.

Here's the strange part. When I hit a horse with it, it changes into a player. But if a player is hit with it, it changes him into... I think it's just a normal player. He can jet, certainly. He can also be hit with a normal horse ray, and changed back again with this.

Can someone take a look at my code and tell me if I did something wrong?

Thanks.

PS: Yes, I know it doesn't check for the no-jet player to be enabled, but I checked, and when I was testing it, nojet WAS enabled.

Human Reaper:

You need to parent and package it if your using damage.

otto-san:


--- Quote from: Human Reaper on March 24, 2011, 03:06:52 PM ---You need to parent and package it if your using damage.

--- End quote ---
No.


From Weapon_Package_Rays that has the exact same thing in it.

--- Code: ---function NoJetRayProjectile::Damage(%this,%col,%obj)
{
      if(%obj.getType() & $Typemasks::PlayerObjectType)
      {
            %obj.changeDatablock(PlayerNoJet);
      }
}
--- End code ---

PROBLEM:

You used setDatablock.

Human Reaper:

Really, ok well thats a little stange, I guess but whatever. Also he parented the one before it so he would need to package that to, or is there another wierd expeption.

otto-san:

...Are you under the impression that doing something like function BEAR::CROSS() automatically warrants a parent/package thing? It doesn't. Packaging and parenting is only for functions that already exist that you are making modifications to.

edit:

he packaged the one before it because of some odd weapon things.

i dont know how to explain it

Pages: (1/5) > >>

Go to full version