| Blockland Forums > Modification Help |
| Clientsided function for when a client joins a game. |
| (1/2) > >> |
| otto-san:
I now need to know the command called when joining a game. |
| Space Guy:
strLen("this is fun") %client.instantRespawn(); |
| otto-san:
--- Quote from: Space Guy on March 26, 2011, 03:31:10 PM ---strLen("this is fun") %client.instantRespawn(); --- End quote --- Oh duh. I completely forgot about strLen. okay, thanks |
| Greek2me:
--- Quote from: otto-san on March 26, 2011, 03:32:05 PM ---Oh duh. I completely forgot about strLen. --- End quote --- This is extremely useful for all the string stuff. As for the client-sided joining function, try onConnectionAccepted. I'm think that's right, but I've got no clue about the arguements for it. |
| otto-san:
--- Quote from: Greek2me on March 26, 2011, 04:48:48 PM ---This is extremely useful for all the string stuff. As for the client-sided joining function, try onConnectionAccepted. I'm think that's right, but I've got no clue about the arguements for it. --- End quote --- Ooh, thanks. That'll really help me. |
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