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| Clientsided function for when a client joins a game. |
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| MegaScientifical:
--- Code: ---package Blah { function secureClientCmd_ClientJoin(%name, %clientID, %ID, %score, %un, %admin, %super) { Parent::secureClientCmd_ClientJoin(%name, %clientID, %ID, %score, %un, %admin, %super); } }; activatePackage(Blah); --- End code --- I use that, although Truce has advised it a courtesy not to use secureClientCmds. |
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