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Clientsided function for when a client joins a game.
MegaScientifical:
--- Code: ---package Blah {
function secureClientCmd_ClientJoin(%name, %clientID, %ID, %score, %un, %admin, %super) {
Parent::secureClientCmd_ClientJoin(%name, %clientID, %ID, %score, %un, %admin, %super);
}
};
activatePackage(Blah);
--- End code ---
I use that, although Truce has advised it a courtesy not to use secureClientCmds.