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Bomb Kirby:

I predict at about 72k Most older Blockland users will have left the game, or might even had made it die.

In my opinion a game is dead if less than 12 people get on a day and there's under 5000 active players.

SWAT One:

Might be good if Bl advertized.  I mean, that was a good point Bomb Kirby brought up that older users might ruin it for others.  I try my best to represent it in a good way.  The worst development would have to be people capitalizing Blockland.  This would set roblox users up for ranting about our "expensive system."

I believe we shouldn't try to make Blockland seem unatractive to others.  If we do this, people will stop buying ID's and Badspot wouldn't be able to keep Blockland running.  Set an example :)

Wesley Williams:

And someone tell me why Blockland isn't bigger? Because too few people know about Blockland? Or is it simply because the demo sucks? I personally know four friends of mine who have checked out Blockland, one almost bought it, but they didn't think it was a good investment of their money. One plays Minecraft, and he tried the Blockland demo but quit after five minutes with a "Well this sucks!"

Badspot needs a way to inform the people of the infinite possibilities Blockland has to offer, else he will never reach the full magnitude of players that Blockland has the potential for.

SWAT One:

Very well put Wesley.  I think that Badspot does need to share the possibilities.  I would expand the demo brickcount to 250, no more, and while loading for hosting a single player demo, it has a little Infomaniac, semilar to RTB's, but telling tips and giving links for Add-On Downloads, such as RTB.  I think people don't buy it because we aren't presenting enough informations on capabilities.

Wesley Williams:

Precisely. People who just glance at it; as with any other ordinary game, do not understand the games full potential. Heck, I would not have bought the game had it not been for my extreme boredome over one summer.

Anyways, Badspot needs to add something to tell people about add-ons, RTB, etc., and how much the online play expands the game to allow for Freebuilds with friends, Deathmatches, Team Deathmatches (including capture the flag, king of the hill, and seige gamemodes), Zombie survival games, Role Playing games (ranging from City RPs to Pokemon RPs), Mining games, Tag games, Deathruns, Crouch Racing, Dogfights, Challenges (using physics and intellect), Portal games, Hide and Seek, and anything else you can imagine.

I probably forgot a few things, too. Basically, Blockland is the game of imagination and should be promoted as such. Building is only half of it, eventing is the other half. This is what people do not understand. And those too lazy to work (yes you have to work in Blockland) on creating their own pleasurable inventions can simply feed off of the innovations of others.

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