| Blockland Forums > Modification Help |
| 90* F Print Plate Help. |
| (1/1) |
| Monocle:
Well, as some of you know, there's the 2x2F 90* print plate that allows you to basically make a wall print that is well... not part of the wall o.O After searching on RTB, to no avail, I decided to ask my programmer friends who are better than me, I went down the line; -RKY -UnsungMaster -Trigun -NitramJ -Clockturn None of which knew how to do this, so I present to you a challenge Blockland forums, can you make this a 1x2F 90* print plate for me? Here's the source code; http://pastebin.com/JhMeE8wZ Or; --- Code: ---2 1 5 SPECIAL uu xx xx xx dd 1 0 0 0 2 1 5 COVERAGE: //TBNESW 0 : 4 0 : 4 0 : 99 0 : 99 0 : 99 0 : 99 ----------------top quads: 1 TEX:SIDE POSITION: -1 0.1 2.5 -1 0.5 2.5 1 0.5 2.5 1 0.1 2.5 UV COORDS: 1 -0.09 1 1.09 0 1.09 0 -0.09 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 ----------------bottom quads: 1 TEX:SIDE POSITION: 1 0.1 -2.5 1 0.5 -2.5 -1 0.5 -2.5 -1 0.1 -2.5 UV COORDS: 1 -0.09 1 1.09 0 1.09 0 -0.09 NORMALS: 0 0 -1 0 0 -1 0 0 -1 0 0 -1 ----------------north quads: 5 TEX:BOTTOMLOOP POSITION: -0.5 0.5 -1.25 0.5 0.5 -1.25 0.5 0.5 1.25 -0.5 0.5 1.25 UV COORDS: 0 0 0 1 1 1 1 0 NORMALS: 0 1 0 0 1 0 0 1 0 0 1 0 TEX:BOTTOMEDGE POSITION: -1 0.5 -2.5 1 0.5 -2.5 0.5 0.5 -1.25 -0.5 0.5 -1.25 UV COORDS: -0.5 0 1.5 0 1 0.5 0 0.5 NORMALS: 0 1 0 0 1 0 0 1 0 0 1 0 TEX:BOTTOMEDGE POSITION: -0.5 0.5 1.25 0.5 0.5 1.25 1 0.5 2.5 -1 0.5 2.5 UV COORDS: 0 0.5 1 0.5 1.5 0 -0.5 0 NORMALS: 0 1 0 0 1 0 0 1 0 0 1 0 TEX:BOTTOMEDGE POSITION: -0.5 0.5 -1.25 -0.5 0.5 1.25 -1 0.5 2.5 -1 0.5 -2.5 UV COORDS: 0 0.5 1 0.5 1.5 0 -0.5 0 NORMALS: 0 1 0 0 1 0 0 1 0 0 1 0 TEX:BOTTOMEDGE POSITION: 1 0.5 -2.5 1 0.5 2.5 0.5 0.5 1.25 0.5 0.5 -1.25 UV COORDS: -0.5 0 1.5 0 1 0.5 0 0.5 NORMALS: 0 1 0 0 1 0 0 1 0 0 1 0 ----------------east quads: 1 TEX:SIDE POSITION: 1 0.1 -2.5 1 0.1 2.5 1 0.5 2.5 1 0.5 -2.5 UV COORDS: 0 -0.09 1 -0.09 1 1.09 0 1.09 NORMALS: 1 0 0 1 0 0 1 0 0 1 0 0 ----------------south quads: 1 TEX:PRINT POSITION: -1 0.1 -2.5 -1 0.1 2.5 1 0.1 2.5 1 0.1 -2.5 UV COORDS: 0 1 0 0 1 0 1 1 NORMALS: 0 -1 0 0 -1 0 0 -1 0 0 -1 0 ----------------west quads: 1 TEX:SIDE POSITION: -1 0.5 -2.5 -1 0.5 2.5 -1 0.1 2.5 -1 0.1 -2.5 UV COORDS: 1 1.09 0 1.09 0 -0.09 1 -0.09 NORMALS: -1 0 0 -1 0 0 -1 0 0 -1 0 0 ----------------omni quads: 0 --- End code --- -note- I would love for the textures to be even as well, I could of course just change the top values to 1 1 5, but the texture would look forgeted. So please, if possible.. help me out? |
| Destiny/Zack0Wack0:
The reason that no one could help you is because this isn't programming, this is 3d modeling. --- Code: ---1 2 2 SPECIAL u d u d 1 0 0 0 1 2 6 COVERAGE: 0 : 4 0 : 4 0 : 99 0 : 99 0 : 99 0 : 99 ----------------top quads: 1 TEX:SIDE POSITION: 0.125 -1 1 0.125 1 1 -0.125 1 1 -0.125 -1 1 UV COORDS: 1 0 1 1 0 1 0 0 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 ----------------bottom quads: 1 TEX:SIDE POSITION: 0.125 -1 -1 0.125 1 -1 -0.125 1 -1 -0.125 -1 -1 UV COORDS: 1 0 1 1 0 1 0 0 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 ----------------north quads: 1 TEX:SIDE POSITION: -0.125 1 1 -0.125 1 -1 0.125 1 -1 0.125 1 1 UV COORDS: 1 0 1 1 0 1 0 0 NORMALS: 0 1 0 0 1 0 0 1 0 0 1 0 ----------------east quads: 1 TEX:SIDE POSITION: 0.125 -1 1 0.125 1 1 0.125 1 -1 0.125 -1 -1 UV COORDS: 0 0 1 0 1 1 0 1 NORMALS: 1 0 0 1 0 0 1 0 0 1 0 0 ----------------south quads: 1 TEX:SIDE POSITION: -0.125 -1 1 -0.125 -1 -1 0.125 -1 -1 0.125 -1 1 UV COORDS: 1 0 1 1 0 1 0 0 NORMALS: 0 -1 0 0 -1 0 0 -1 0 0 -1 0 ----------------west quads: 1 TEX:PRINT POSITION: -0.125 1 -1 -0.125 -1 -1 -0.125 -1 1 -0.125 1 1 UV COORDS: 0 1 0 0 1 0 1 1 NORMALS: -1 0 0 -1 0 0 -1 0 0 -1 0 0 ----------------omni quads: 0 --- End code --- |
| Monocle:
--- Quote from: Destiny/Zack0Wack0 on March 28, 2011, 04:53:01 AM ---The reason that no one could help you is because this isn't programming, this is 3d modeling. --- Code: ---1 2 2 SPECIAL u d u d 1 0 0 0 1 2 6 COVERAGE: 0 : 4 0 : 4 0 : 99 0 : 99 0 : 99 0 : 99 ----------------top quads: 1 TEX:SIDE POSITION: 0.125 -1 1 0.125 1 1 -0.125 1 1 -0.125 -1 1 UV COORDS: 1 0 1 1 0 1 0 0 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 ----------------bottom quads: 1 TEX:SIDE POSITION: 0.125 -1 -1 0.125 1 -1 -0.125 1 -1 -0.125 -1 -1 UV COORDS: 1 0 1 1 0 1 0 0 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 ----------------north quads: 1 TEX:SIDE POSITION: -0.125 1 1 -0.125 1 -1 0.125 1 -1 0.125 1 1 UV COORDS: 1 0 1 1 0 1 0 0 NORMALS: 0 1 0 0 1 0 0 1 0 0 1 0 ----------------east quads: 1 TEX:SIDE POSITION: 0.125 -1 1 0.125 1 1 0.125 1 -1 0.125 -1 -1 UV COORDS: 0 0 1 0 1 1 0 1 NORMALS: 1 0 0 1 0 0 1 0 0 1 0 0 ----------------south quads: 1 TEX:SIDE POSITION: -0.125 -1 1 -0.125 -1 -1 0.125 -1 -1 0.125 -1 1 UV COORDS: 1 0 1 1 0 1 0 0 NORMALS: 0 -1 0 0 -1 0 0 -1 0 0 -1 0 ----------------west quads: 1 TEX:PRINT POSITION: -0.125 1 -1 -0.125 -1 -1 -0.125 -1 1 -0.125 1 1 UV COORDS: 0 1 0 0 1 0 1 1 NORMALS: -1 0 0 -1 0 0 -1 0 0 -1 0 0 ----------------omni quads: 0 --- End code --- --- End quote --- So that should work? |
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