Blockland Forums > Modification Help
90* F Print Plate Help.
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Monocle:
Well, as some of you know, there's the 2x2F 90* print plate that allows you to basically make a wall print that is well... not part of the wall o.O


After searching on RTB, to no avail, I decided to ask my programmer friends who are better than me, I went down the line;

-RKY
-UnsungMaster
-Trigun
-NitramJ
-Clockturn

None of which knew how to do this, so I present to you a challenge Blockland forums, can you make this a 1x2F 90* print plate for me?


Here's the source code;


http://pastebin.com/JhMeE8wZ


Or;

--- Code: ---2 1 5
SPECIAL

uu
xx
xx
xx
dd

1

0 0 0
2 1 5
COVERAGE: //TBNESW
0 : 4
0 : 4
0 : 99
0 : 99
0 : 99
0 : 99
----------------top quads:
1

TEX:SIDE
POSITION:
-1 0.1 2.5
-1 0.5 2.5
1 0.5 2.5
1 0.1 2.5
UV COORDS:
1 -0.09
1 1.09
0 1.09
0 -0.09
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
1

TEX:SIDE
POSITION:
1 0.1 -2.5
1 0.5 -2.5
-1 0.5 -2.5
-1 0.1 -2.5
UV COORDS:
1 -0.09
1 1.09
0 1.09
0 -0.09
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
----------------north quads:
5

TEX:BOTTOMLOOP
POSITION:
-0.5 0.5 -1.25
0.5 0.5 -1.25
0.5 0.5 1.25
-0.5 0.5 1.25
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0

TEX:BOTTOMEDGE
POSITION:
-1 0.5 -2.5
1 0.5 -2.5
0.5 0.5 -1.25
-0.5 0.5 -1.25
UV COORDS:
-0.5 0
1.5 0
1 0.5
0 0.5
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0

TEX:BOTTOMEDGE
POSITION:
-0.5 0.5 1.25
0.5 0.5 1.25
1 0.5 2.5
-1 0.5 2.5
UV COORDS:
0 0.5
1 0.5
1.5 0
-0.5 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0

TEX:BOTTOMEDGE
POSITION:
-0.5 0.5 -1.25
-0.5 0.5 1.25
-1 0.5 2.5
-1 0.5 -2.5
UV COORDS:
0 0.5
1 0.5
1.5 0
-0.5 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0

TEX:BOTTOMEDGE
POSITION:
1 0.5 -2.5
1 0.5 2.5
0.5 0.5 1.25
0.5 0.5 -1.25
UV COORDS:
-0.5 0
1.5 0
1 0.5
0 0.5
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
----------------east quads:
1

TEX:SIDE
POSITION:
1 0.1 -2.5
1 0.1 2.5
1 0.5 2.5
1 0.5 -2.5
UV COORDS:
0 -0.09
1 -0.09
1 1.09
0 1.09
NORMALS:
1 0 0
1 0 0
1 0 0
1 0 0
----------------south quads:
1

TEX:PRINT
POSITION:
-1 0.1 -2.5
-1 0.1 2.5
1 0.1 2.5
1 0.1 -2.5
UV COORDS:
0 1
0 0
1 0
1 1
NORMALS:
0 -1 0
0 -1 0
0 -1 0
0 -1 0
----------------west quads:
1

TEX:SIDE
POSITION:
-1 0.5 -2.5
-1 0.5 2.5
-1 0.1 2.5
-1 0.1 -2.5
UV COORDS:
1 1.09
0 1.09
0 -0.09
1 -0.09
NORMALS:
-1 0 0
-1 0 0
-1 0 0
-1 0 0
----------------omni quads:
0
--- End code ---


-note-

I would love for the textures to be even as well, I could of course just change the top values to 1 1 5, but the texture would look forgeted.


So please, if possible.. help me out?

Destiny/Zack0Wack0:
The reason that no one could help you is because this isn't programming, this is 3d modeling.

--- Code: ---1 2 2
SPECIAL

u
d

u
d

1

0 0 0
1 2 6
COVERAGE:
0 : 4
0 : 4
0 : 99
0 : 99
0 : 99
0 : 99
----------------top quads:
1

TEX:SIDE
POSITION:
0.125 -1 1
0.125 1 1
-0.125 1 1
-0.125 -1 1
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
1

TEX:SIDE
POSITION:
0.125 -1 -1
0.125 1 -1
-0.125 1 -1
-0.125 -1 -1
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------north quads:
1

TEX:SIDE
POSITION:
-0.125 1 1
-0.125 1 -1
0.125 1 -1
0.125 1 1
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
----------------east quads:
1

TEX:SIDE
POSITION:
0.125 -1 1
0.125 1 1
0.125 1 -1
0.125 -1 -1
UV COORDS:
0 0
1 0
1 1
0 1
NORMALS:
1 0 0
1 0 0
1 0 0
1 0 0
----------------south quads:
1

TEX:SIDE
POSITION:
-0.125 -1 1
-0.125 -1 -1
0.125 -1 -1
0.125 -1 1
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 -1 0
0 -1 0
0 -1 0
0 -1 0
----------------west quads:
1

TEX:PRINT
POSITION:
-0.125 1 -1
-0.125 -1 -1
-0.125 -1 1
-0.125 1 1
UV COORDS:
0 1
0 0
1 0
1 1
NORMALS:
-1 0 0
-1 0 0
-1 0 0
-1 0 0
----------------omni quads:
0

--- End code ---
Monocle:

--- Quote from: Destiny/Zack0Wack0 on March 28, 2011, 04:53:01 AM ---The reason that no one could help you is because this isn't programming, this is 3d modeling.

--- Code: ---1 2 2
SPECIAL

u
d

u
d

1

0 0 0
1 2 6
COVERAGE:
0 : 4
0 : 4
0 : 99
0 : 99
0 : 99
0 : 99
----------------top quads:
1

TEX:SIDE
POSITION:
0.125 -1 1
0.125 1 1
-0.125 1 1
-0.125 -1 1
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
1

TEX:SIDE
POSITION:
0.125 -1 -1
0.125 1 -1
-0.125 1 -1
-0.125 -1 -1
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------north quads:
1

TEX:SIDE
POSITION:
-0.125 1 1
-0.125 1 -1
0.125 1 -1
0.125 1 1
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
----------------east quads:
1

TEX:SIDE
POSITION:
0.125 -1 1
0.125 1 1
0.125 1 -1
0.125 -1 -1
UV COORDS:
0 0
1 0
1 1
0 1
NORMALS:
1 0 0
1 0 0
1 0 0
1 0 0
----------------south quads:
1

TEX:SIDE
POSITION:
-0.125 -1 1
-0.125 -1 -1
0.125 -1 -1
0.125 -1 1
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 -1 0
0 -1 0
0 -1 0
0 -1 0
----------------west quads:
1

TEX:PRINT
POSITION:
-0.125 1 -1
-0.125 -1 -1
-0.125 -1 1
-0.125 1 1
UV COORDS:
0 1
0 0
1 0
1 1
NORMALS:
-1 0 0
-1 0 0
-1 0 0
-1 0 0
----------------omni quads:
0

--- End code ---


--- End quote ---


So that should work?
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