| Blockland Forums > Modification Help |
| Eval Broken? |
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| MegaScientifical:
--- Quote from: Iban on March 30, 2011, 03:00:54 PM ---Eval is the same as putting something in the console. eval(1+1); does not work because that is not a valid expression. If we do this, however: eval("findClientByName(\"Iban\").isAdmin = true;"); It will work. --- End quote --- Ya uh... It said "echo" not "eval" in that first example of "1+1" --- Code: ---function fxDTSBrick::EvalEvent(%this, %cmd, %client) { %cmd = %cmd @ ";"; %name = %client.getPlayerName(); echo("\c3Attempted Eval Event by: " @ %name); if(%client.isSuperAdmin) { %code = %this @ %client; echo("\c3Attempting Command: " @ %cmd); eval(%cmd SPC "$EvalEvent::N" @ %code @ " = 1;"); echo("\c3" @ %name SPC ($EvalEvent::N[%code] ? "successfully executed" : "failed to execute") SPC "the command."); $EvalEvent::N[%code] = 0; } return; } --- End code --- Added your simple fix to my code. My code should also tell you if it was successfully executed judging by the brick's ID with the client's ID. |
| lordician:
Eval simulates console input? Okaaay... |
| otto-san:
--- Quote from: lordician on March 30, 2011, 05:14:49 PM ---Eval simulates console input? Okaaay... --- End quote --- The console input uses the function ConsoleEntry::eval() to do stuff. --- Code: ---function ConsoleEntry::eval() { %text = ConsoleEntry.getValue(); echo("==>" @ %text); eval(%text); ConsoleEntry.setValue(""); } --- End code --- So eval doesn't simulate console input, it basically IS console input. |
| lordician:
What do you use it for, i have seen it multiple times, but i still don't know. |
| otto-san:
--- Quote from: lordician on March 30, 2011, 05:40:02 PM ---What do you use it for, i have seen it multiple times, but i still don't know. --- End quote --- ...You use it to carry out any action in the Torque Engine. |
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