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Problem with a Spray Can item (Projectiles + datablocks)

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Demian:


--- Quote from: Space Guy on April 03, 2011, 06:46:43 AM ---Well, the paint projectile disappears without exploding after 0.3 seconds and doesn't explode if you hit players. Are you sure it's actually reaching the surface?

--- End quote ---
Increasing the lifetime and muzzle velocity had no effect.


--- Quote from: Ephialtes on April 03, 2011, 06:56:57 AM ---Just incase anyone doesn't know - the spray can uses raycasting for collision, the projectile is just for the spray effect.

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You mean it uses raycast for the explosion too? I have to assume this is hardcoded somewhere because it is not in any of the files that I've dumbed. (Image, item, explosion, projectile, emitters, particles and sounds) Can I do this with projectiles?

All I need right now is the explosion when the stream of paint hits something.

Space Guy:


--- Quote from: Ephialtes on April 03, 2011, 06:56:57 AM ---Just incase anyone doesn't know - the spray can uses raycasting for collision, the projectile is just for the spray effect.

--- End quote ---
Paint goes through non-raycasting bricks and takes time to hit. The Hammer/Wrench/Wand raycast but paint works by projectile.



Demian:

For me the paint goes through everything. It doesn't collide with anything.

Edit: Wait a second, I already have a projectile that does collide with everything and spawns an explosion when it hits something. How come the Spray Can isn't shooting those?

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