| Blockland Forums > Modification Help |
| Calling "Projectile Bounce" |
| << < (5/5) |
| Deathwishez:
If I made the script for a specific weapon, I wouldn't have to package it, right? |
| Chrono:
The function is for a projectile object, not a projectile class or datablock. Therefore you have to package it. |
| White Tiger (6224):
--- Quote from: Chrono on April 04, 2011, 02:35:34 AM --- --- Quote from: Iban on April 04, 2011, 02:34:43 AM ---delete the projectile, then recreate it, then apply appropriate speed in the appropriate direction. AFAIK there's no way to redirect a projectile. --- End quote --- Correct. --- End quote --- Watch cho back, FORUM POLICE, they'll get cha. On Topic: Now I'm not much of a scripter so I can't help you with any much other than motivation, please do this. lol naw but it would be very cool. |
| lordician:
--- Quote from: White Tiger (6224) on April 20, 2011, 04:23:07 AM ---Watch cho back, FORUM POLICE, they'll get cha. On Topic: Now I'm not much of a scripter so I can't help you with any much other than motivation, please do this. lol naw but it would be very cool. --- End quote --- ... Okay what the hell. I'll just assume this was a bump. |
| TripleNickels:
IIRC Trigun made a weapon that shot projectiles at the engine limit instead of raycasting, but he said something about how it was a bad idea. If you care to pursue this further, I would recommend talking to him. |
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