Blockland Forums > Modification Help
Calling "Projectile Bounce"
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Deathwishez:
If I made the script for a specific weapon, I wouldn't have to package it, right?
Chrono:
The function is for a projectile object, not a projectile class or datablock. Therefore you have to package it.
White Tiger (6224):

--- Quote from: Chrono on April 04, 2011, 02:35:34 AM ---
--- Quote from: Iban on April 04, 2011, 02:34:43 AM ---delete the projectile, then recreate it, then apply appropriate speed in the appropriate direction. AFAIK there's no way to redirect a projectile.

--- End quote ---
Correct.

--- End quote ---
Watch cho back, FORUM POLICE, they'll get cha.
On Topic: Now I'm not much of a scripter so I can't help you with any much other than motivation, please do this. lol naw but it would be very cool.
lordician:

--- Quote from: White Tiger (6224) on April 20, 2011, 04:23:07 AM ---Watch cho back, FORUM POLICE, they'll get cha.
On Topic: Now I'm not much of a scripter so I can't help you with any much other than motivation, please do this. lol naw but it would be very cool.

--- End quote ---
...
Okay what the hell.
I'll just assume this was a bump.
TripleNickels:
IIRC Trigun made a weapon that shot projectiles at the engine limit instead of raycasting, but he said something about how it was a bad idea. If you care to pursue this further, I would recommend talking to him.
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