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| Jet stream question |
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| Demian:
--- Quote from: computermix on April 04, 2011, 11:33:32 AM ---Oh, the collision box isn't an empty, its a box, basically what I did is Space>new>mesh>cube and resized it around my mesh, then named it Col and parented it to Col0. --- End quote --- Name the mesh Col0 and get rid of the empty Col0. Parent the Col0 mesh to Shape. --- Quote from: computermix on April 04, 2011, 11:33:32 AM ---EDIT: I also found out there is alot of random empties around my model, is there some function that gets rid of all empties? --- End quote --- You have to do it manually. |
| computermix:
--- Quote from: Demian on April 04, 2011, 12:00:40 PM ---Name the mesh Col0 and get rid of the empty Col0. Parent the Col0 mesh to Shape. You have to do it manually. --- End quote --- Do it manually?! There is like... over one hundred empties, and i'm not willing to waste half my day doing that. Isn't there a script that can do that? ... Will they do any harm? Oh, and what does naming the mesh to Col0 and parenting it to shape do in difference? |
| Demian:
--- Quote from: computermix on April 04, 2011, 12:34:52 PM ---... Will they do any harm? --- End quote --- Can't say for sure, but I'd remove them. How on earth did they come to existence anyways? --- Quote from: computermix on April 04, 2011, 12:34:52 PM ---Oh, and what does naming the mesh to Col0 and parenting it to shape do in difference? --- End quote --- Yes. That's the correct way to do it. |
| computermix:
--- Quote from: Demian on April 04, 2011, 12:37:25 PM ---Can't say for sure, but I'd remove them. How on earth did they come to existence anyways? Yes. That's the correct way to do it. --- End quote --- Well, if you say. I have no clue how they got there, but I made the model in sketch-up then imported. It must've been that. |
| computermix:
Ok, we have the same problem, crashing while executing the shape file. What I did, I deleted shape and detail32, along with Col0. First, I re-created Detail32 and Shape. Then, I named the collision box Col0 and parented it to Shape, then I selected the whole mesh (Not including the collision mesh) and parented it to Detail32, and then parented Detail32 to Shape. Thats exactly what I did, like you told me. What could be wrong? Its not the script, I suspected that it was the shape file. Oh, and heres a snippet of the console: --- Code: ---Loading Add-On: Vehicle_Test (CRC:-392440879) Executing Add-Ons/Vehicle_Test/server.cs. Executing Add-Ons/Vehicle_Test/Test_TireSpring.cs. Executing Add-Ons/Vehicle_Test/Test_Explosion.cs. Object 'jeepTireDebrisTrailEmitter' is not a member of the 'ParticleEmitterData' data block class Executing Add-Ons/Vehicle_Test/Test_FinalExplosion.cs. Object 'JeepDebrisTrailEmitter' is not a member of the 'ParticleEmitterData' data block class Executing Add-Ons/Vehicle_Test/Test_JetStream.cs. Loading Add-On "Vehicle_Jeep" Executing Add-Ons/Vehicle_Jeep/server.cs. Executing Add-Ons/Vehicle_Jeep/jeep_Tire.cs. Executing Add-Ons/Vehicle_Jeep/jeep_Explosion.cs. Executing Add-Ons/Vehicle_Jeep/jeep_FinalExplosion.cs. Executing Add-Ons/Vehicle_Jeep/jeep_Spring.cs. Executing Add-Ons/Vehicle_Test/Vehicle_Test.cs. --- End code --- Then it says Blockland has to close. (The first line of the code describes the vehicle, then it states its shape-file, Jet.dts) |
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