Blockland Forums > Modification Help
Jet stream question
Demian:
--- Quote from: computermix on April 04, 2011, 11:33:32 AM ---Oh, the collision box isn't an empty, its a box, basically what I did is Space>new>mesh>cube and resized it around my mesh, then named it Col and parented it to Col0.
--- End quote ---
Name the mesh Col0 and get rid of the empty Col0. Parent the Col0 mesh to Shape.
--- Quote from: computermix on April 04, 2011, 11:33:32 AM ---EDIT: I also found out there is alot of random empties around my model, is there some function that gets rid of all empties?
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You have to do it manually.
computermix:
--- Quote from: Demian on April 04, 2011, 12:00:40 PM ---Name the mesh Col0 and get rid of the empty Col0. Parent the Col0 mesh to Shape.
You have to do it manually.
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Do it manually?! There is like... over one hundred empties, and i'm not willing to waste half my day doing that. Isn't there a script that can do that?
... Will they do any harm?
Oh, and what does naming the mesh to Col0 and parenting it to shape do in difference?
Demian:
--- Quote from: computermix on April 04, 2011, 12:34:52 PM ---... Will they do any harm?
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Can't say for sure, but I'd remove them. How on earth did they come to existence anyways?
--- Quote from: computermix on April 04, 2011, 12:34:52 PM ---Oh, and what does naming the mesh to Col0 and parenting it to shape do in difference?
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Yes. That's the correct way to do it.
computermix:
--- Quote from: Demian on April 04, 2011, 12:37:25 PM ---Can't say for sure, but I'd remove them. How on earth did they come to existence anyways?
Yes. That's the correct way to do it.
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Well, if you say. I have no clue how they got there, but I made the model in sketch-up then imported. It must've been that.
computermix:
Ok, we have the same problem, crashing while executing the shape file.
What I did, I deleted shape and detail32, along with Col0. First, I re-created Detail32 and Shape. Then, I named the collision box Col0 and parented it to Shape, then I selected the whole mesh (Not including the collision mesh) and parented it to Detail32, and then parented Detail32 to Shape.
Thats exactly what I did, like you told me.
What could be wrong? Its not the script, I suspected that it was the shape file.
Oh, and heres a snippet of the console:
--- Code: ---Loading Add-On: Vehicle_Test (CRC:-392440879)
Executing Add-Ons/Vehicle_Test/server.cs.
Executing Add-Ons/Vehicle_Test/Test_TireSpring.cs.
Executing Add-Ons/Vehicle_Test/Test_Explosion.cs.
Object 'jeepTireDebrisTrailEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Vehicle_Test/Test_FinalExplosion.cs.
Object 'JeepDebrisTrailEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Vehicle_Test/Test_JetStream.cs.
Loading Add-On "Vehicle_Jeep"
Executing Add-Ons/Vehicle_Jeep/server.cs.
Executing Add-Ons/Vehicle_Jeep/jeep_Tire.cs.
Executing Add-Ons/Vehicle_Jeep/jeep_Explosion.cs.
Executing Add-Ons/Vehicle_Jeep/jeep_FinalExplosion.cs.
Executing Add-Ons/Vehicle_Jeep/jeep_Spring.cs.
Executing Add-Ons/Vehicle_Test/Vehicle_Test.cs.
--- End code ---
Then it says Blockland has to close.
(The first line of the code describes the vehicle, then it states its shape-file, Jet.dts)