Blockland Forums > Modification Help
Are clinking bullet casings possible?
Space Guy:
Debris is a client-side thing so I don't think there's a collision function.
curiosblockland6:
The L4D2 M16.
I think it has one, but it's also built into the fire sound.
Red Cube:
--- Quote from: curiosblockland6 on April 06, 2011, 05:39:00 PM ---The L4D2 M16.
I think it has one, but it's also built into the fire sound.
--- End quote ---
no, it does not.
--- Quote from: Space Guy on April 06, 2011, 05:18:19 PM ---Debris is a client-side thing so I don't think there's a collision function.
--- End quote ---
forget.
Space Guy:
There is a "explodeOnMaxBounce"/"explosion" field (Appendix A) for a debrisdata which would let you set a sound but that may cause your bullet casing to disappear on contact/only clink once. The only other thing I can think of is having more than one of these e.g. bulletCasing1 does bulletExplosion1 on contact, bulletExplosion1 spawns bulletCasing2/bulletExplosion2 ... for a couple repeats (one spawning itself would repeat infinitely) but that'd cause the casing to jump in random directions plus waste datablocks.
Red Cube:
--- Quote from: Space Guy on April 07, 2011, 10:00:08 AM ---There is a "explodeOnMaxBounce"/"explosion" field (Appendix A) for a debrisdata which would let you set a sound but that may cause your bullet casing to disappear on contact/only clink once. The only other thing I can think of is having more than one of these e.g. bulletCasing1 does bulletExplosion1 on contact, bulletExplosion1 spawns bulletCasing2/bulletExplosion2 ... for a couple repeats (one spawning itself would repeat infinitely) but that'd cause the casing to jump in random directions plus waste datablocks.
--- End quote ---
lol could you be moar specific and speak american or britain english? (I understand it XD)
Though really, that sounds quite possible. maybe you could edit some add-on (like Strato's desert eagle) and put in those sounds and code?