| Blockland Forums > Modification Help |
| Are clinking bullet casings possible? |
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| Red Cube:
--- Quote from: Zloff on April 05, 2011, 10:31:08 AM ---It is possible for a projectile to make a different sound depending on which type of object it hits. And yes, Gravity has made this happen for his weapons when you shoot a vehicle --- End quote --- you don't get the point. there is a clink sound when the SHELL (not the bullet) hits an object. |
| Deathwish:
Pretty sure the debris object class has a built-in onCollision function, I imagine it would turn up in a dump() of a debris datablock/class. |
| Red Cube:
--- Quote from: Deathwish on April 05, 2011, 05:57:56 PM ---Pretty sure the debris object class has a built-in onCollision function, I imagine it would turn up in a dump() of a debris datablock/class. --- End quote --- Hmm. Interesting. I think someone should try that sometime soon. |
| DrenDran:
I'll do a function dump later and see if debris has an oncollide function, but if it doesn't, why not use more projectiles for the shells? |
| Treynolds416:
--- Quote from: DrenDran on April 06, 2011, 08:38:42 AM ---I'll do a function dump later and see if debris has an oncollide function, but if it doesn't, why not use more projectiles for the shells? --- End quote --- Don't projectiles have more lag than debris? |
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