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Are clinking bullet casings possible?

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Red Cube:


--- Quote from: Zloff on April 05, 2011, 10:31:08 AM ---It is possible for a projectile to make a different sound depending on which type of object it hits. And yes, Gravity has made this happen for his weapons when you shoot a vehicle

--- End quote ---
you don't get the point. there is a clink sound when the SHELL (not the bullet) hits an object.

Deathwish:

Pretty sure the debris object class has a built-in onCollision function, I imagine it would turn up in a dump() of a debris datablock/class.

Red Cube:


--- Quote from: Deathwish on April 05, 2011, 05:57:56 PM ---Pretty sure the debris object class has a built-in onCollision function, I imagine it would turn up in a dump() of a debris datablock/class.

--- End quote ---
Hmm. Interesting. I think someone should try that sometime soon.

DrenDran:

I'll do a function dump later and see if debris has an oncollide function, but if it doesn't, why not use more projectiles for the shells?

Treynolds416:


--- Quote from: DrenDran on April 06, 2011, 08:38:42 AM ---I'll do a function dump later and see if debris has an oncollide function, but if it doesn't, why not use more projectiles for the shells?

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Don't projectiles have more lag than debris?

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