Off Topic > Games
Volunteer Devs Wanted
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blaman:
Somehow your post just gave me a fantastic idea for an algorithm for 2D side view terrain generation and destruction, without using blocks like minecraft does.
Night Fox:
I want some good DMM.
awwwwww yeeeeeee
Otis Da HousKat:

--- Quote from: flametail on April 05, 2011, 03:16:18 PM ---What I want to do, is pretty much shove all these games in a blender, and pour out a really great game. This game will probably be java based, but if you know a better alternative to do what I want, I'd be happy to look into it.

It will be a kind of MMO-sandbox-rpg-FFA-civilization-shooter blend. It's gunna be a hell of a mess to make, but in a few years when it's done and presentsble, it will be awesome. It will be as sandbox as Minecraft, as player made as Minecraft, Blockland, and Clonk, as fun as all the above games.

Players will be able to plant, grow, cut down, and harvest from trees, Dig into the ground and rock, collecting the dirt and other materials. They willl be able to create settlements in the ever expanding(based of player number, I suppose) untamed land. THey will be able to take the matrials they collect to build many, many things. Ships to go to sea, houses to live in, walls, weapons, stationary weapons. It will be more modern than other games I've seen do this type of thing. Such as being able to build a garage, and feed that garage a ton of metal(it will make the screws itself, saves time :)), a little leather for the seats, and you have a jeep.

--- End quote ---
This sounds like a horribly underdeveloped idea that is essentially Minecraft with a few minor features added on. The bolded sentence is particularly troubling to me.
flametail:

--- Quote from: Otis Da HousKat on April 05, 2011, 03:56:08 PM ---This sounds like a horribly underdeveloped idea that is essentially Minecraft with a few minor features added on. The bolded sentence is particularly troubling to me.

--- End quote ---

I am sure it would bother you. It is an under-developed speech written on short time and coffee. I am not really trying to make a minecraft with bf2 model, or otherwise truly blend these games. What I mean by that is that my game will share features and some characteristics of these games. For instance, my game will be a sandbox and free as minecraft(being able to dig underground, build tall towers), while (maybe, still skeptical) vehicles and such of BF2, and building castles and such like clonk.
blaman:
I agree with Otis.

You've given me a great idea for my own project though. :)
Basically what I'm thinking of doing is generating a 2D grid, sampling adjacent grid spaces and effectively doing some anti-aliasing with lines. The lines would then be used for Line vs X collisions, along with possibly using points of the lines for occlusion and lighting. Occluded spaces would be blackened out and unlit spaces would be darkened. It seems complex when I write it out like this, and it probably is, however I've messed with pretty much everything I said here minus the grid generation. Getting the math right for anti-aliasing the grid spaces so it looks somewhat natural is going to be a little bit difficult though.
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