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How to change health and size in a player type.

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Legodude77:

I know this is a small question, but how do I change the max health and size in a player type?

Greek2me:

I'm not sure if you can set it in the datablock, but if you can it'd be something datablock.scale = "5 5 5";

For individual players you can use client.player.setScale("5 5 5"); Just set their scale when they spawn.

Legodude77:

So how do I change the health?
I'm making a Saxton Hale playertype and I want it to have LOTS of health and a little bigger than normal.

computermix:


--- Quote from: Legodude77 on April 05, 2011, 09:03:51 PM ---So how do I change the health?
I'm making a Saxton Hale playertype and I want it to have LOTS of health and a little bigger than normal.

--- End quote ---
If your making it, you'd better stick to scripting one, instead of modifying the default one.

But anyways, I think this is how you do it...
%client.player.setHealth("Blah");

If you want an example, download an example AI and look at server.cs or AI_<Player>.cs


Legodude77:

So I would need to make an AI for what I want to do?
So is maxdamage max health?
Is there anyway to make the player bigger without console?

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