| Blockland Forums > Modification Help |
| Playerobject's size effects its health? |
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| Gamefandan:
When I first started playing Blockland, I realized that a player, while its size was changed to be huge, by default had more health than a smaller player. This, at the time, made perfect sense to me. Well duh, it's bigger, therefore stronger! However this is becoming confusing to me now that I am a coder and have run into some problems with certain 'monsters' having too much or too little health because of its size. So I ask you, does the size effect the health? And if so, what is the multiplier that effects said health? Thank you for any help in advance. |
| Space Guy:
Size doesn't affect max health but you take less damage. The larger a projectile is also affects the damage it does. Since the projectile damage is scaled linearly (2x scale = 2x damage, no other function) and only affected by the vertical scale (e.g. "1 1 5" does damage equal to "5 5 5") and two players at the same scales take the same number of hits to kill when both large or both small, it probably works that way for recieving damage too. (i.e. scale "2 2 3" would make you take one third damage per hit) |
| Treynolds416:
Would a 2x player fire a 2x projectile by default? |
| Gamefandan:
--- Quote from: Space Guy on April 06, 2011, 05:22:24 PM ---Size doesn't affect max health but you take less damage. The larger a projectile is also affects the damage it does. Since the projectile damage is scaled linearly (2x scale = 2x damage, no other function) and only affected by the vertical scale (e.g. "1 1 5" does damage equal to "5 5 5") and two players at the same scales take the same number of hits to kill when both large or both small, it probably works that way for recieving damage too. (i.e. scale "2 2 3" would make you take one third damage per hit) --- End quote --- Very helpful, thank you. |
| Space Guy:
--- Quote from: Treynolds416 on April 06, 2011, 05:29:06 PM ---Would a 2x player fire a 2x projectile by default? --- End quote --- Depends on the weapon rather than the player type. For instance, the default Gun (and everything else) will fire 2x scale projectiles but most "spread" weapons based off Ephialtes' shotgun script will not. |
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