| Blockland Forums > Modification Help |
| Playerobject's size effects its health? |
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| Treynolds416:
--- Quote from: Space Guy on April 06, 2011, 05:51:43 PM ---Depends on the weapon rather than the player type. For instance, the default Gun (and everything else) will fire 2x scale projectiles but most "spread" weapons based off Ephialtes' shotgun script will not. --- End quote --- Interesting. Thanks |
| Gamefandan:
In my RPG, I do like six-million at this point, and it takes three hits to kill a "GoblinKing" which is like size 2 2 2. it also has 45 health. so yeah. |
| Gamefandan:
Bump |
| Chrono:
The height of an object determines it's effects on certain things. For players: x x 2 scale will Move 2x faster Jump 2x higher Receive half damage If the weapon uses the parent onfire function, or is properly coded, will fire a 2x scaled projectile. A player's stepheight (height of which they can walk onto higher objects) does not change, therefore they cannot walk up 2x high bricks. x x 0.5 scale will Move 0.5x faster Jump 0.5x higher Receive double damage etc. Players at any lower scale can still walk onto 1x height bricks. Projectiles: x x 2 will Deal 2x damage, 4x to crouched enemies Explosion size will be doubled, along with the explosion's damage. etc. Not sure how and if vehicles are affected, as I don't like vehicles in Blockland. Player based vehicles (horse, boat) will be affected the same way players are. As for your RPG, you're doing math with numbers that are too high. Anything over 999999 will cause problems. |
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