| Blockland Forums > Modification Help |
| Blockland crashes on custom vehicle spawn |
| (1/1) |
| computermix:
No, not a custom brick spawn, but a vehicle I made a simple cube, then added mounts and a collision box around it. Then I right clicked the collision box and moved it to a second layer. I parented it to Col0 (empty) and parented Col0 to shape. I parented everything else to detail32, etc. Then I setup the exporter to get the collision data from the second layer. When blockland loaded up, a wrenched a spawn and selected my vehicle... and then blockland gave out. But then it said this in the console before it crashed: setWheelTire: wheel index out of bounds, vehicle has 37773831 hubs setWheelSpring: wheel index out of bounds, vehicle has 37773831 hubs setWheelTire: wheel index out of bounds, vehicle has 37773831 hubs setWheelSpring: wheel index out of bounds, vehicle has 37773831 hubs setWheelTire: wheel index out of bounds, vehicle has 37773831 hubs setWheelSpring: wheel index out of bounds, vehicle has 37773831 hubs setWheelTire: wheel index out of bounds, vehicle has 37773831 hubs setWheelSpring: wheel index out of bounds, vehicle has 37773831 hubs setWheelSteering: wheel index out of bounds, vehicle has 37773831 hubs setWheelSteering: wheel index out of bounds, vehicle has 37773831 hubs setWheelPowered: wheel index out of bounds, vehicle has 37773831 hubs Wait, what? I only have four hubs... So, basically blockland crashes when I spawn my custom vehicle, and as far as I know, there were 0 warnings and errors in the .log. What the heck is wrong? Oh, if you NEED the blend... http://www.mediafire.com/?2uz9ey01coe4km4 - this should be it. As you notice, its very simple. I wanted to see if I can actually make a vehicle. |
| computermix:
Nevermind, found out... locking |
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