Blockland Forums > Modification Help
Interior modeling triangle count
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yndaaa:
500,000 triangles seems like a lot for a map, ive never looked into it but i imagine you don't wanna go over 20,000 triangles
TheKhoz:
Well, despite the fact that I have a bad computer, I still think that Heeds Vallhalla has too many polys, cause it lags my cousin and me.
speedyzman13:
No it doesn't. I told you it was just the rendering that was causing the problem. I couldn't see anything.
computermix:

--- Quote from: ßoltster on April 10, 2011, 11:14:31 PM ---Mapping =/= Modeling

--- End quote ---
Oh really?

... Make an object in blender/sketchup/whatever, export as DTS, open torque constructor, import static mesh, position it, export as dif, put in game, bam.

Thats the way I made maps and stuff... but I think I get your point.

Anyways, ontopic:

I have once experienced lag from interiors. I don't think they're quite different.
 
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